Garb of Euryale
Taken from Medusa in her home, this piece of clothing still retains a bit of her power. Who ever wears it becomes more beautiful than anyone else. This hair and skin will become silk smooth and the body will go to its prime state (if you know, you know)
False Glamour. When you first don this dress after attuning to it, and each day at dawn as long as you’re wearing it, it casts the sanctuary spell (save DC 13) on you, with the following changes:
It lasts for 8 hours instead of 1 minute
You’re endowed with an aura of magnetic charisma while the spell lasts, granting you advantage on Charisma (Persuasion) checks
It doesn’t end early if you make an attack or cast a spell that affects an enemy creature, but it ends if a creature hits you with an attack
When the spell ends, your face is briefly replaced with a horrifying ophidian visage. Each creature of your choice within 15 feet of you that can see you must succeed on a DC 13 Wisdom saving throw or be frightened of you until the end of its next turn
Curse. This dress is cursed, and attuning to it extends the curse to you until you’re targeted by a remove curse spell or similar magic. While cursed, you can’t remove the dress, and if you look at your own reflection while not under the effect of the dress’ sanctuary spell, you must succeed on a DC 13 Constitution saving throw or be restrained as your body starts to turn to stone. You must repeat the saving throw at the end of your next turn, becoming petrified on a failure or ending the effect on a success. The petrification lasts until the next dawn, when the dress casts sanctuary on you again. Once you succeed on a saving throw against the curse, you can’t be affected by it again until the next dawn.