Waffle man's Saxophone
This saxophone was given to a shopkeeper a while back and sold it to Jack Black for the Colosseum in Guido's home town. The Saxophone is capable of doing things unknown to the player, and it requires attunement from a bard. You will need to roll performance to use an action from the Saxophone
Smooth Jazz: Playing this will cast Slow on everyone in a 25ft radius that has no saving throws
Classic: Playing this will cast Calm Emotions on everyone in a 20ft radius making Charisma saving throws for each humanoid in range. If a creature fails, you can choose two effects: suppressing any effect causing a target to be charmed or frightened, which resumes when the spell ends, or making a target indifferent about hostile creatures. This indifference ends if the target is attacked or harmed by a spell or witnesses harm to its friends. The creature becomes hostile again when the spell ends, unless the DM rules otherwise.
Rock and Stone: Playing this will cast Earth tremor to anyone within 10ft of you dealing 3d6 bludgeoning damage and those that fail the DEX save are knocked prone and terrain is now difficult terrain
SSSSRRRREEECCCCCHHH: Playing this will deal 2d8 psychic damage to any hostile enemies that can hear it, due to your allies already hearing this god awful sound from you, they are unaffected. Damage will increase for every 2 levels