Gleam
This magical relic was once the personal weapon of Elmond Brighthammer, the once grand archmage, High Beacon, and luminous founder of Ellumara the Radiant City. Legends speak of the sword's deadly efficiency in battle, cutting through magical darkness with ease. Though the sword disappeared along with Elmond after the Vanishing, archivists speculate it still remains within Ellumara's borders — perhaps hidden within the Lumineyre or guarded by a dormant glowforged
To hit: STR/DEX+Proficiency+3; 15ft; Magical 4d10+STR/DEX+Proficiency+3 piercing + 4d8 radiant
Radiant Blade: The blade emits bright light in a 30-foot radius and dim light for an additional 30 feet. You can use a bonus action to extinguish or ignite this light
Lightbeam Attack: Gleam can be used to make ranged attacks with a range of 15 feet. These attacks are considered melee weapon attacks for the purposes of abilities and features. When you make a ranged attack with Gleam, the blade extends as a beam of radiant light to strike your target
Blinding Flare: Once per short or long rest, you can use an action to unleash a blinding flare of light from Gleam. Each creature within a 20-foot radius must make a Spell DC Constitution saving throw or be blinded for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success
Sunburst: Once per long rest, you can use an action to cast the sunbeam spell from Gleam without requiring material components. The spell is cast at a level equal to half your level (rounded up)