Lawful Evil
Str: 16 +3
Dex: 23 +6
Con: 20 +5
Int: 24 +7
Wis: 16 +3
Cha: 13 +2
Prof Bonus: +7
AC: 16
HP: 348
Speed: 40ft
Spell Attack: +14
Spell/Hemo DC: 22
Features:
5' ft tall
120 pounds
Drops:
Damage Vulnerabilities: Radiant
Damage Resistances: Cold
Damage Immunities: Force, Poison, Acid, Fire
Condition Immunities: Poison, Exhaustion, Diseases, Incapacitated, Frightened
Saving throws: DEX: +13, INT: +14
Skills: Acrobatics: +13, Survival: +11, Insight: +10, Perception: +10, Intimidation: +9
Senses: Devil's Sight 60ft, Passive perception: 20
Languages: Common, Draconic, Dwarfish, Infernal
Actions:
Multiattack: Can attack 4 times
AK-47s: +15 to hit; 130ft; Magical 8d8+6 piercing damage
Spell slots: Ranger
Cantrips
1st LV: 4
2nd LV: 3
3rd LV: 3
4th LV: 3
5th LV: 2
Bonus Actions:
Vanish: Hide
Reaction:
Superior Hunter's Defense: Uncanny dodge
Legendary action:
Attack
Use one Special Action
Special Action:
Favored Foe: When you hit a creature with an attack roll, you can call on your mystical bond with nature to mark the target as your favored enemy for 1 minute or until you lose your concentration (as if you were concentrating on a spell). The first time on each of your turns that you hit the favored enemy and deal damage to it, including when you mark it, you increase that damage by 1d8. You can use this feature to mark a favored enemy a number of times equal to your proficiency bonus
Feral Senses: When you attack a creature you can't see, your inability to see it doesn't impose disadvantage on your attack rolls against it. You are also aware of the location of any invisible creature within 30 feet of you, provided that the creature isn't hidden from you and you aren't blinded or deafened
Foe Slayer: Once on each of your turns, you can add your Wisdom modifier to the attack roll or the damage roll of an attack you make against one of your favored enemies. You can choose to use this feature before or after the roll, but before any effects of the roll are applied
Hunter's Prey: Once on each of your turns when you make a weapon attack, you can make another attack with the same weapon against a different creature that is within 5 feet of the original target and within range of your weapon
Defensive Tactics: Multiattack Defense. When a creature hits you with an attack, you gain a +4 bonus to AC against all subsequent attacks made by that creature for the rest of the turn
Legendary Resistance: 3/day