Chaotic Evil
Str: 22 +6
Dex: 14 +2
Con: 20 +6
Int: 23 +6
Wis: 20 +5
Cha: 16 +3
Prof Bonus: +7
AC: 21
HP: 436
Speed: 30ft
Spell Attack: +13
Spell/Hemo DC: 21
Features:
8'7'' ft tall
420 pounds
Construct race
Drops:
Abyssal Darksword
Damage Vulnerabilities: Lighting
Damage Resistances: Thunder, Bludgeoning, Piercing, Acid
Damage Immunities: Necrotic, Poison, Psychic
Condition Immunities: Poison, Exhaustion, Diseases, Incapacitated, Paralyzed, Frightened, Disarmed
Saving throws: CON: +13, INT: +15, WIS: +12
Skills: Arcana: +13, Athletics: +13, History: +13, Medicine: +12, Survival: +12,
Senses: True Sight 60ft, Passive perception: 22
Languages: All
Actions:
Multiattack: Can attack 4 times
Abyssal Darksword: +13 to hit; 5ft; Magical 3d12+6 slashing + 2d8 necrotic damage
Spell slots: Eldritch Knight
Cantrip
1st lv: 4
2nd lv: 3
3rd lv: 3
4th lv: 1
Bonus Actions:
Improved War Magic: After casting a spell with an action, you can make a weapon attack as a bonus action
Reaction:
Parry: add +2 AC for that attack
Legendary action:
Lone Abyss: Make a creature within 30ft of you make a WIS saving throw or become blinded for 3 turns, DC 22
Special Action:
2/Action Surge
Arcana Charge: Teleport within 30ft after using Action Surge
Eldritch Strike: After hitting a target, the target now had disadvantage on the saving throw against your spells until the end of your next turn
3/Indomitable: Reroll a save and must take that new roll
Second Wind: regain 1d10+20 hp
Legendary Resistance: 3/day