About Prudentia
Prudentia is the wises and oldest of the 3 dragons, with ruby scales with a fade to black. He has a giant protruding ruby in his chest. His stats focuses mostly on Intelligence and Wisdom. He lives in a space region. It is believed that he knows the secrets of the universe.
He dies, a gemstone will float out of his body that will randomly imbue itself to the nearest creature granting it +2 to Intelligence and Wisdom and allows the creature to also be proficient in 2 skills that associates with the stats given
Gargantuan creature
Chaotic evil
Str: 20 +5
Dex: 18 +4
Con: 27 +8
Int: 30 +10
Wis: 29 +9
Cha: 25 +7
AC: 23
HP: 1837
Speed: 60 ft, fly 120 ft
Spell ATK: +20
Spell DC: 32
-----------------------------
Human form:
Same stats in everything
Loses half speed
Able to summon a Double ended spear; +15 to hit, 10ft range, 2d10+5 slashing plus 3d4 piercing and 4d6 psychic
Adagnitio
Damage Vulnerabilities: Thunder
Damage Resistances: Fire, Cold, Lighting, Piercing, Bludgeoning, Slashing
Damage Immunities: Psychic, Force, Radiant, Necrotic, non-magical
Condition Immunities: grappled, exhausted, paralyzed, stunned, frightened, unconscious
Saving throws: CON: +18, INT: +20, WIS: +19, CHA: +17
Skills: Arcane: +70, History: +21, Insight: +21, Perception: +21
Senses: Truesight 120ft, passive Perception 30
Languages: Common, Draconic, telepathy 120 ft
Lair action:
Compulsive Dance: The dragon targets a creature it can see in its lair, and a merry waltz begins to play that only the target can hear. The target must succeed on a DC 25 Intelligence saving throw or dance until initiative count 20 on the following round. The dancing creature is incapacitated and must use all its movement to dance.
Raging mind: The ground within the creature's lair has become a conduit for their rage. Any visible enemy within 90 feet must succeed on a DC 32 Wisdom saving throw or take 20d12 psychic damage and be stunned. The creature must use a different lair action before using this action again.
Legendary Resistance (5/Day): If the dragon fails a saving throw, it can choose to succeed instead
Fabricate (3/Day): The dragon/human can cast fabricate, requiring no spell components and using Intelligence as the spellcasting ability.
Warp Perception (3/Day): The dragon/human can cast mirage arcane, requiring no spell components and using Intelligence as the spellcasting ability.
Actions:
Multiattack: The dragon makes one Bite attack or Tail attack and two Claw attacks
Bite: +15 to hit, reach 15 ft, 10d10 + 7 piercing damage + 10d6 psychic damage
Claw: +15 to hit, reach 10 ft, 13d6 + 8 slashing damage
Tail: +15 to hit, reach 20 ft, 14d8 + 8 bludgeoning damage
Singularity Breath (Recharge 5–6): The dragon creates a shining bead of gravitational force in its mouth, then releases the energy in a 90-foot cone. Each creature in that area must make a DC 32 CON saving throw. On a failed save, the creature takes 20d20 force damage, and its speed becomes 0 until the start of the dragon's next turn. On a successful save, the creature takes half as much damage, and its speed isn't reduced.
Bonus actions:
Change Shape: The dragon magically transforms into any creature that is Medium or Small, while retaining its game statistics (other than its size). This transformation ends if the dragon is reduced to 0 hit points or uses a bonus action to end it.
Psychic Step: The dragon magically teleports to an unoccupied space it can see within 120 feet of it.
Spellcasting: The dragon casts one of the following spells, requiring no spell components and using Intelligence as the spellcasting ability (spell save DC 32)(+20 to hit)
10/day each: Freedom of movement, Blink, Bane, Dispel magic, Invisibility, Reverse gravity
5/day: Dark Star or Reality break
Legendary action: The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.
Claw/DE-spear: The dragon/human makes one claw attack or DE-spear attack
Psionics (Costs 2 Actions): The dragon/human uses psychic step
Spellcasting (Costs 3 Actions): Use the spell Ravenous void or Psychic scream or Time Ravage