What the Endless Molotov Bandolier does
Different sizes: You have (# character level) of each size; small, medium, large. The range is up to 80ft away and the AOE of the fire is from 5ft, 10ft, 15ft
Regenerative bottles: After using all of the bottles, take a short rest to regain it back
Damage/DC: The damage is 1d4/6/8 bludgeoning damage and 1d8/9/10 fire damage that stays on fire for 1d4/5/6 turns. DC 15 dexterity savin throw for those nearby, the creature hit by the bottle doesn't make a save. On a successful save, nearby creatures only take half damage from the fire and doesn't stay on fire.
Starting turn: If a creature starts its turn in the flames, they need to make a DC 12 constitution saving throw or take 1d8 fire damage
Scaling: The amount of #ds is based on your character level/2, rounded down. EX: Level 1: 1d8, Level 4: 2d8