A massive sprawl of cities and towns that over the many years have merged; districts now designate which land belongs to which governing house. Much of the territory is neutral or under the purview of Ammon Advancements. To the north, though much smaller now, there is the Spider Forest; mountains run along the southeast side, and in the Silenni bay, far under water lies the sunken city of Kushani.
Once a house of judges, lawyers, and seekers, they were held in high regard during the days of the Reth Empire. Though still a very strict people and suspicious of everyone, and most Sordai, they most commonly go to work as Seekers for Ammon Adv. Their favorite past times seem to involve hypothetical discussions of laws and “technically correct” applications of rules.
Their House banner is Black and White.
Taking over the financial sector of Ammon Advancements, Sordai Financial has been created here in the main house.
+1 Wisdom
When you add a rank to either Profession (Barrister/Lawyer) or Diplomacy you gain a free rank in the other. Add both skills to your list of class skills.
Crowds do not count as difficult terrain.
You are naturally suspicious; you can use your Sense Motive for Initiative checks against humanoid creatures you are aware of.
During the Reth Empire, they were assassins and spies; with Union now in effect, they focus more of their time on corporate espionage, sometimes just as innocent observers in a crowd, to actually breaking in and taking secrets. They still have dedicated medical colleges and a major amount of the high profile physicians.
Their House banner is Red and Gold.
Inheriting Ammon's technological research departments, Nei'Tech has been established.
+1 Dexterity
You can use Perform (Dance) in place of Acrobatics, using either your Charisma or Dexterity modifier for the check. Add both skills to your to your list of class skills.
Crowds do not count as difficult terrain.
Secrets are Key: You can perfectly recall a phrase or situation with extreme detail up to a month after you’ve seen or heard it, even if its in a language you do not speak. You can have a number of saved memories equal to your Intelligence modifier at any one time (min 1).
Controlling the main ports for so long, the Silenni district is a place of opulence and wealth; they control all the non-flying shipping around the world. One of the oldest and richest houses, they have long standing grudges and traditions: they mostly dislike the Sule’nei and especially dislike the Darge, quoting Darge’s multiple offenses against their Nobles.
Their house banner is White and Blue.
Returning to their former glory, they have been permit to create Silenni Global, now controlling trade routes for both air and sea.
+1 Dexterity
When you add a rank to either Appraise or Sense Motive, you gain a free rank in the other. Add both skills to your list of class skills.
Crowds do not count as difficult terrain.
At character creation, you can choose two locations, groups, guilds, or companies; you get +1 to all opposed rolls against those chosen groups.
A disgraced house that remade itself, leading the seekers for a long time as well as establishing the first arcane schools after the Zarain Wars, their house holds personal honor and community above all. Though when it comes to political matters, they still carry the burden of their past, most Darge members are proud of standing up for their beliefs and making it known that they will give anything to do the right thing when it comes down to it.
Their house banner is Brown and Orange.
The seekers have been turned over to House Darge to be acquainted with their loyalties. Arkani Enforcement has been established.
+1 Constitution
+2 untyped bonus to both Diplomacy and Sense Motive; add both skills to your list of class skills.
Crowds do not count as difficult terrain.
+1 versus all mind-affecting spells. You may roll twice to save against any effect that would change your alignment and keep your preferred result.
They have covered a lot of their history with rumors and myths. Once the home to the cult of Ammon, they valued strength and intimidation; sacrifices were common, as was religious violence. Since then they have become the headquarters for Ammon Advancements, the largest company in the world and holder of the banks. Though they still value strength, it has turned more towards profits and control.
Their house banner is Dark Blue and Red.
Once the home to the powerful Ammon Advancements corporation they have been stripped of those interests, duskbanter remains a stronghold for business and trade though.
+1 Strength
You can add your Strength modifier to your Intimidate checks in addition to your Charisma modifier.
Crowds do not count as difficult terrain.
If someone tries to Intimidate (or otherwise frighten) you and fails, you get +2 to all rolls against them for the next round.
A once proud and noble house of warriors with bloodlines of warrior kings and mage slayers, they have been reduced to bodyguards and mercenaries. Though they were a former shadow of what they once were, they have been given a new chance to rejoin the empire and serve a purpose. They have been given the contracts for creating weapons and defenses for the empire. M&R (Mocto and Rodur) is the new company that is being formed to give the Arferi people a new shot at greatness.
Their house colors are red and gray.
+1 Strength
Choose two combat maneuvers you get +3 to CMB and CMD with those checks.
Increase your base speed by 10ft.
Once per day you can use your knowledge arcana in place of a saving throw against a spell or spell-like ability.
A once proud and noble house of warriors with bloodlines of warrior kings and mage slayers, they have been reduced to bodyguards and mercenaries. Though they were a former shadow of what they once were, they have been given a new chance to rejoin the empire and serve a purpose. They have been given the contracts for creating weapons and defenses for the empire. M&R (Mocto and Rodur) is the new company that is being formed to give the Arferi people a new shot at greatness.
Their house colors are red and gray.
+1 Strength
Choose two combat maneuvers you get +3 to CMB and CMD with those checks.
Increase your base speed by 10ft.
Once per day you can use your knowledge arcana in place of a saving throw against a spell or spell-like ability.