Home of the largest Druid cult, the World Guardians. Once a divided tribe, with the Ascension of Nicodemus the two sects reconciled their differences and now work to protect the Isles from outside forces. The Isles have now become a nature preserve; massive spiders, Onyx deer, basilisks, cognivores, and many more horrid monsters live in the deep forest that for the most part is left alone by the other cities. A strict no-fly zone above it to keep people safe means that getting into the deeper parts of the island require guides or people well trained in survival techniques. The deepest parts are said to contain sleeping Bandersnatches, though the World Guardians are quick to dispel rumors to prevent people from trying to get them and cause problems.
+1 Wisdom
+1 untyped bonus to all Wisdom-based skills.
You can use your Survival skill for Stealth checks in natural settings. Add both skills to your list of class skills.
You can automatically identify any Animal, Magical Beast, Monstrous Humanoid, Plant or Vermin of large or larger size, provided the creature is not disguised through mundane or magical means.