Once the magical desert city of the Pharans, it has become a shadow of its former self; Ammon Advancements helped a lot with the rebuilding efforts to bring into pace with the rest of the world. Am’Brek is an important location for trade with Pauldron, and Umbarro Pharmaceuticals’ main location is based there. Being at the north end of the Amal desert, they run into more weather issues than monsters, though they have a city militia, the Rose Knights, that help keep things running smoothly and give warning on sandstorms or rift drake attacks. Almost everyone here is taught some basic magic to help with surviving the harsh conditions and helping to work on archaeological sites in the desert.
+1 Constitution
You reduce penalties to your Perception due to weather or concealment by 4, and get +2 to all saves versus blindness effects.
You gain a +2 untyped bonus on Fortitude saving throws against the effects of a hot climate, as well as against the poison and distraction abilities of swarms and vermin.
Magically trained: At will, cast Arcane Mark, Breeze, or Penumbra. Gain a +1 untyped bonus to all saves versus divine magic.