1st - The average person starts with attitude of helpful. You have a badge or symbol of your office, giving you a +2 to CHA-based checks when visible, and can gather information in 1d4x10 min instead of hours.
4th - You gain 2 extra skill points per level; these skill points must be spent in Intimidation, Perception, Sense Motive, or Stealth. You have exotic proficiency with Seeker Pistols.
7th - As a move action, you can mark an opponent that they have shaken; allies gain a +2 untyped bonus to attack rolls and damage against marked creatures. Both the bonus and the mark expire at the end of the encounter.
10th - You are the rank of Seeker Justicar, this comes with the following benefits:
You can gather information in 1d4 rounds, using contacts in any city.
You bonus to CHA-based checks increases to +4.
You don’t provoke attacks of opportunity for using a ranged weapon in combat.
You add your Tier to your Will saves versus illusions and charm effects