1st - Hedron Miner -
You gain proficiency with Hedron Harvesting Equipment.
When you are not in contact with solid horizontal surface you gain a dodge bonus to AC equal to your tier.
You can use your fly skill in place of acrobatics..
4th - Thread the needle -
You do not lose your Dex or Dodge bonuses when running, climbing, or squeezing into tight spaces.
When you provoke an attack of opportunity or use two actions to move in a turn you gain 1 point of momentum.
Momentum goes away when you do are in an initiative setting.
You can spend a point of momentum as a free action to:
Add +5ft to a 5ft step
Gain the benefits of Lightning stance until the end of your next turn
7th - Momentum Maneuver -
When you score a critical hit you gain momentum equal to your critical multiplier
In addition you can spend your momentum to:
Reduce a critical hit to regular hit.
add 1d6 damage to your next attack this are spent if you hit or miss.
Treat your self as one size larger combat maneuvers until the end of the turn
10th - Unfettered -
When you use your hedron equipment, reduce the charges used by 1.
When you are not in contact with a solid horizontal surface you gain freedom of movement.
When you roll initiative you gain 4 points of momentum.