Established during the reign of King Zarain on Chanovos, this city was once called Novosaul; it was a religious colony for those dedicated to the Darmonic Pantheon of 9 gods. Very fundamentalist in its core nature, they believed in the pain and struggle in life as a way to atone for living on the gods’ world. Though no longer so zealous in their beliefs, people of Novo-Soul still have very strong religious beliefs; they still carry the candle which is meant to keep away the undead that used to roam the island when their ancestors landed there. Technologically behind most other cities, a lot of people find jobs working for Mercadyne working in the Hedron fields; as such they forego most “crass” tech items for the quaintness of village life. Built into the hills looking out into the ocean, it's a tucked away city with old buildings and cobblestone streets.
+1 Wisdom
You can use your Knowledge (Religion) as Intimidate; add both skills to your list of class skills.
You can sense when you are in a consecrated/desecrated area or holy site, and the alignment of the god involved.
As long as you are in full light, or carrying a light source, you gain a +4 Sacred bonus versus all fear effects.
A massive college and company which controls the west side of the Chanovos continent, students are given free schooling but become temporarily indebted to Mercadyne until they pay off their tuition. Creators of false Hedron, Mercadyne is still recovering from the loss of the Bishop. With the Astral Plane no longer under his control, psionics has become very rare; though they have found ways around it, and ways to mimic psionics, true psions are considered special if not almost royalty. The island’s rich resources and minerals allow Mercadyne to able to create a large variety of items that are sold around the world.
+1 Dexterity
You may use your Dexterity, Intelligence, or Wisdom modifier (whichever is highest) when using Pilot or Drive. Add both skills to your list of class skills.
You can aid any ally you can communicate with; if you cannot see them, the bonus you provide from aid is cut in half.
You have a Sliver™ implanted; you have telepathy 100ft with anyone else with a Sliver™. If you have a Hedron Comm, you can operate it with mental controls.