1st -
You can automatically recognize any power or spell for what it is as though you had succeeded at a Spellcraft/Psicraft check, and how long its effects will last if you have identified it. Against any mind-affecting spell with a verbal component, you get a +2 untyped bonus to your Will saves.
4th -
In the morning, you can focus for 10 min and roll 2d20. Retain the results; during that day, you can swap out any two d20 rolls for one of the retained numbers.
7th -
When a creature tries to target you with a mind-affecting ability, as a free action you may force them to take 2d6 + your Tier of damage (no save), and they must make a concentration check to maintain the spell, or if using an innate ability, to avoid losing 1 daily use of the spell.
10th - True Name -
You know your soul’s true name, you gain a +10 divine bonus to Will saves against mind-affecting effects and being scryed. You do not get this bonus against creatures that know your true name. When someone screams out your true name, no matter where you are you hear it and may Teleport or Plane Shift to where they are with no chance of failure; before you travel to their location, you may spend up to 1 round observing them and 10ft around them.