SetTeamColor/SetTintColor

I want to explain this topic before I go into "Bounce." Both the commands are different, but they work and similar ways. This command is Superior to @Tint

These commands can be used to customize your unit in a more cleaner manner.

The base commands are both: @actrmsg SetTintColor and @actrmsg SetTeamColor

SetTeamColor works just as SetTintColor, the only difference is it has one extra set which allows more customization. This means it will have another "bracket" to it.

Here is an Example: {255,255,0} (first set) {255,0,255} (second set)

The first bracket represents the main team color on mostly everything. Adding HDR to this first bracket will not make it brighten instead, will kinda add a sort of “bleed effect”

The second bracket is for the “glowing part”. Such as the ghost’s goggles.

After the command, there will be an option to type a single digit number, which represents the “time” it will take.

At the end you can type one of either things: Bounce, Cycle, OneShot and a number after it.

I will provide you an example, you can explore from there on out.

alias create tred @actrmsg SetTeamColor {255,0,0 1} {0,0,0 0};@tint 255 100 100 1 2.5 .2

Of course you can change the colors up and explore a bit more yourself.