This week's project was to render a scene with multiple objects, lights and methods. There's 2 spotlights in front and above of the objects, with a mesh light applied to the flame(a simple sphere, vertexes adjusted with soft selection active). The smaller rocks are sculpted spheres, while the larger two are cubes that were adjusted in a way I've already forgotten and have to go find the tutorial for. (It involved symmetry and edges). The candle is a cylinder with added cap divisions, and the outer ring extruded, then everything smoothed. I had texture and UV applied to the plate too but I couldn't get the wood to show in the render so I made it gold. I'll update with another photo once i figure it out.