An early playblast of the scene featuring a plane, a morphed disc polygon, and a torus ring. I sculpted the ring and added an inner edge loop, in order to separate the glaze from the dough. The glaze was raised and styled.Â
I made one sprinkle and added a MASH network to it. The dynamic settings were altered to create the cascade and collision effects, but i couldn't figure out how to create a sticking affect.
The rendering camera is attached to a curve motion path.