Creating Curves
& Surfaces
in Maya
in Maya
This week required a curve and a NURB surface. I tried to replicate a twisted metal necklace of mine, but could not get one curve to form all of these twists and merge back together smoothly. So instead- I used three identical semi-circle curves, closed them and merged the intersections. I layered it with a beveled Torus nurb and applied a metal finish to all.