(translated to English and originally found here)
Time for this year FeenCon last Saturday is the basic rules of Space: 1889 appeared in Clockwork Publishing (regular sale is probably the 26.07.2012). In addition to the standard edition for 39.95 there is also a deluxe edition limited to 50 copies at a price of € 70.00. This is bound in brown leather, lettering and logos on the cover are embossed copper. Course was also thinking of a fairly wide ribbon. The cover corners are framed in metal. A true gem that belongs in every well-maintained collection of role-playing.
The blurb for Space: 1889 rulebook:
All that Jules Verne could have written.
everything HG Wells should have written.
Everything that Arthur Conan Doyle thought, but never published - because it was too fantastic. In 1870, the American inventor Thomas Edison opened the way to the stars !The prototype of a ship, he reached the airwaves and Mars is the first man the red sand of an alien world. He is the first of many people who are astonished to see the wonders of Mars and its inhabitants: the canals of Mars, built thousands of years ago, cities that were already old when the earth, the Sumerians, the first mudbrick successive layered, and Relics of old technology, the basics are long forgotten. Other researchers follow Edison's footsteps and alienating to other planets. The misty swamps, oceans and jungles of Venus offer fantastic and bizarre creatures and resources - especially dinosaurs. With great effort and despite the odds its reclamation and colonization is promoted. Even the Mercury lures with raw materials and offers primeval life. In a twilight zone between a hot and cold pole for daring explorers and engineers is the basis for a future of fame and merit. Yet even the remotest corners of the earth, the struggle of the colonial powers for power and influence, stunning discoveries and encounters with celebrities have fun and voltage. in Space: 1889, the fantasies come to life, the Jules Verne, HG Wells, Arthur Conan Doyle, HR Haggard and others have created: Classic adventure stories and science fiction adventure with a quirky and nostalgic one. They play in an age that is by faith met in technology and progress, in a world in the light of gas lamps, under the power of steam, and with himself spreading wonders of electricity and ether: Full of inventiveness and adventure. one is 1889: Space sci-fi adventure game in a more civilized time. Often there are gentlemen who discover in the foggy streets of London as adventure, as in the dusty streets of Syrtis Major on Mars. But soldiers on behalf of their country, the inventor in testing their newest development, historians in search of the secrets of the ancient Martians, wild Venusian Lizardmen or proud Martian steppe warriors fulfill their missions to succumb fame, influence and honor. core of the RPG system are the innovative, fast, and easy to understand Ubiquity rules that support both a fascinating history and stories of adventures and cinematic action. Space: 1889 - Four worlds full of new adventures.