Expeditions

Undertaking an expedition to the distant parts of the world is not simply a case of packing one’s bags and heading off into the wilderness in the hope of having a jolly time. Underfunded, poorly equipped, and badly planned expeditions will encounter many hardships, with most never returning to civilization. To help ensure the best possible result, a significant investment must be secured, supplies purchased, travel arranged, papers signed, and guides and bearers hired.This supplement contains new rules for players and GMs about to embark on a globetrotting expedition. Inside you'll find new character options, rules for securing finance, calculating overland travel rates, avoiding becoming lost, foraging and hunting, and boosting one's reputation through telling of one's adventures, as well as information on various forms of transportation. Also included are four new characters, and 33 sample henchmen.

eBook available at DriveThruPRG

Contents:

    • Introduction

    • New Leagues

      • The Dandy Club

      • The Jockey Club

      • The Numismatic Society

    • Securing Finance

      • Approached by Sponsor

      • League of Adventure

      • Government

      • Newspaper

      • Private Patron

      • Lecture Tour

      • Self-Financing

    • Secured Funds

      • Weird Science Artifacts

    • Equipment

      • Equipment Dice

    • Bearers & Guides

    • Getting There

      • Travel Companies

        • Cox & Co.

        • Henry Lunn Travel

        • P&O

        • Thomas Cook

      • Modes of Transport

        • Air

        • Land

        • Water

    • On Expedition

      • Overland Travel Rates

        • Forced Marches

      • Getting Lost

      • Find Food & Water

        • Hunting & Foraging

    • One One's Return

      • Presentation

      • Reputation Points

    • Sample Characters

      • Bored Scion

      • Gloryhound

      • Lady of Leisure

      • Shipping Agent

    • Sample Henchmen

      • Accountant

      • Actor

      • All-Rounder

      • Anarchist

      • Antiquarian

      • Army Officer

      • Bare-knuckle Pugilist

      • Batman

      • Big Game Hunter

      • Butler

      • Carriage Driver

      • Chronicler of Adventures

      • Dim-but-Sporty School Chum

      • Doctor of Medicine

      • Expedition Planner

      • Experienced Guide

      • Financial Backer

      • Gambler

      • Gamekeeper/Poacher

      • Merchant

      • Mule

      • Personal Nurse

      • Petty Criminal

      • Research Assistant

      • Sailor

      • Soldier. Artillery

      • Soldier, Cavalry

      • Soldier, Infantry

      • Secretary/Personal Assistant

      • Smuggler

      • Street Urchin

      • Strongman

      • Urbane Socialite

SIDEBARS

    • New Skill: Hobby

    • New Flaws

    • New Talents

    • Select Major Currencies