Alchemy
The science of the ancients, alchemy represents mankind's first foray into understanding the nature of his world through experimentation and observation. While it introduces the concepts of scientific methodology, alchemy is a pseudoscience, blended with astrology, religion, and mythology. This supplement delves deeper into the forbidden art of alchemy, providing both background notes intended to add more flavor to the game, and new game mechanics expanding the magickal tradition. Four alchemist characters and a bunch of lackeys likely to be found in their employ round out the supplement.
Contents:
Introduction
- What's in a Name?
A Very Brief History
Alchemists of the Age
Alchemy & the Law
Alchemical Art
The Twelve Processes
Alchemical Equipment
Laboratories & Kits
The Elements
Distilatio Infernalis
Campaigns
Creating Characters
Musketeer Campaigns
Mixed Campaigns
- Burn the Witch!
Sample Characters
Alchemical Fencer
Charlatan Alchemist
Distiller of Demons
Dying Alchemist
Lackeys
Sidebars
The Philosopher's Stone
Naming Potions
Alchemical Texts
Optional Rule: Planetary Effects
Is Alchemy Really Magick?