Serious Situations
Chases, sieges, and treaties, oh my!Designed with the busy Gamemaster in mind, this supplement expands the existing Extended Action rules to include the entire party. From chases to treaty negotiations and sieges to investigations, these rules combine narrative interaction and dice rolling as a way of handling complex or lengthy tasks.Eleven sample situations and a detailed example show the versatility of Group Extended Actions, and provide a framework for the Gamemaster's own creations.Although designed for the All for One setting, this product can be used with other Ubiquity settings with minimal changes.
Contents:
Introduction
Group Extended Actions
Defining the Scene
Running Group Actions
The Passage of Time
Skills
Skill Use
Keeping the Group Together
Teamwork Bonuses
Taking the Average
Resources
Talents
Skills without Successes
Moving the Action Forward
Difficulty
Modifiers
Ending the Action
Breaking down Actions
The Price of Failure
Opposed Rolls
Sample Actions
Boarding Action
Cross Country Chase
Escaping Captivity
Find the Papers
Interrogation
Investigation
Mass Battle
Negotiation
Riding the Storm
Smuggling
Thwarting the Ritual
Detailed Example