Component Cost: See below
Market Price: 120 gp
Key Skill: Arcana or Thievery (no check)
Level: 4Category: VolatileTime: 1 hour
Black powder was originally a simple explosive. Before anyone thought to use it in a ranged weapon as propellant, these onepound explosives were the intended goal. With a little clockwork engineering, they became potent tools, too. More advanced versions use better shells and detonators for a bigger bang.
Instead of focusing black powder’s energy towards accelerating a bullet, this fist-sized ceramic container contains a fuse and a small amount of black powder and metal pellets to create a devastating explosion.
Alchemical Item: Volatile
Special:
You must know how to make black powder before you can learn how to make a black powder bomb.
Properties:
You lite the fuse as a free action. The bomb goes off at the beginning of your next turn.
If a black powder bomb takes fire or lightning damage equal to its level, it goes off instantly.
You can instead throw the bomb as a standard action.
Attack: Area burst 1, +7 vs Reflex; 1d12 fire and thunder damage;
Miss: half damage on a miss.
Critical Hit: Target is dazed.
Level 9: +12 vs Reflex; 2d12 fire and thunder damage.
Level 14: +17 vs Reflex; 3d12 fire and thunder damage.
Level 19: +22 vs Reflex; 4d12 fire and thunder damage.
Level 24: +24 vs Reflex; 4d12 fire and thunder damage.
Level 29: +29 vs Reflex; 5d12 fire and thunder damage.