No beings rule the chaotic and changeable plane known as the First World, the home of the fey, but its most powerful residents are the mighty beings known as the Eldest, sometimes known as the fey-lords or the shapers. They each pursue their own mysterious goals, and have little interest in the doings of lesser creatures. All command great respect or fear from the other inhabitants of that strange realm, and as demigods can grant spells to their worshipers.
Power of the Pantheon Effects
Count Ranalc / The Lost Prince: Target rolls twice on attack rolls and takes the higher result.
Imbrex: +3 power bonus to Fortitude
Ng / Magdh: +10 power bonus to next Arcana check
Ragadahn / Shyka: The next time the target rolls damage for an attack, he or she deals 1d6 extra damage of a type of his or her choosing. Level 11: 2d6 damage Level 21: 3d6 damage.
The Green Mother / The Lantern King: +3 power bonus to Reflex
Deities: Count Ranalc (CN), Green Mother (NE), Imbrex (LN), Lantern King (CN), Lost Prince (N), Magdh (LN), Ng (U), Ragadahn (CE), Shyka (U)
Alignment: Unaligned
Domains: Arcana, Darkness, Death, Destruction, Earth, Fate, Freedom, Justice, Knowledge, Life, Love, Madness, Sea, Skill, Storm, Strength, Trickery, Wilderness
Warpriest Domains: Death, Storm, Reflavored Corellon
Common Believers: Druids, gnomes, fey