Languages: Common, Goblin.
Skill Bonuses: +2 Intimidate, +2 Stealth
Bugbear Resilience: When you use your second wind ability, you gain additional temporary hit points equal to your Constitution modifier plus 1/2 your level.
Powerful Grip: You gain a +2 bonus on attempts to grab or sustain a grab. You also have a +2 bonus to checks involving climbing.
Predatory Eye: You can use predatory eye as an encounter power.
Ability Scores: +2 Strength, +2 Dexterity or +2 Constitution
Size: Medium
Speed: 6 squares
Vision: Low-Light
Racial TraitsAverage Height: 6'8"-7'1"Average Weight: 350-400lbs.
Deep in the wilds one finds these large, powerful goblins who are almost more beast than humanoid. Large, fearsome and swift, bugbears often live alone or in small bands numbering no more than a couple dozen and have no qualms of devouring anything that should dare to enter their territory. Attempts to civilize these savages usually meets with great difficulty they end up living out their lives as hired muscle, fighting battles or performing menial labor in the fortress of a hobgoblin. Their savage nature often makes people underestimate their intelligence, but behind their animalistic visage lies a cunning mind.
Play a bugbear if you want...
to be powerful and savage and strike fear into the hearts of your enemies
to rely more on brute strength and intimidation than skill and deception
to be a member of a race that favors the Barbarian, Fighter, Ranger and Warden classes
Physical QualitiesA bugbear is a bipedal goblinoid, rising to the the same height as a human, though preferring to hunt and stalk with a stoop that makes it look considerably shorter and more bestial. Short, dark fur spreads all across its powerful, hulking frame. Its large ears hang loosely from its skull, and its eyes are unnaturally large—almost alien. It is not unusual for bugbears to reach nearly 7 feet in height, and they weigh more than most humans, some even reaching 400 pounds.Playing a BugbearBugbears live on the very edge of the definition of beast and humanoid. They don't communicate much verbally, prefering a growl or a short utterance when it will suffice. They are quick to use violence to get their way and tend to be very focused on immediate rewards with little thought to the future. However, this does not mean they are dumb by any means; while they are not as crafty as goblins or as educated as hobgoblins, they are quite cunning and learn quickly. It's common for others to underestimate the intelligence of bugbears and just as common for those who do to pay for it dearly. Bugbears are at home within the wild, they often feel more comfortable sleeping in the mud in the middle of a forest or in deep, dank caves as they are in cities. They dislike crowds and dislike being around even too many other bugbears at once. If it were not for all the even larger and deadlier creatures in the wild, bugbears might very well be solitary creatures. The strongest of the bugbear's senses is their sense of smell. Their ability to pick up and identify scents is more refined than nearly any other humanoid. They often pick up people or creatures by scent before they see or hear them. Many bugbears even refine this ability to the point of becoming successful trackers.
Bugbears are the result of countless generations of feral, wild goblinoids who regularly dominated one another by sheer size and strength. To this day, bugbears tend to look upon the strongest amongst the pack or the party as the proper leader. They can be very confrontational, perhaps especially with other goblinoids. However, for all their size and power many bugbears end up bowing to the superior combat mastery and willpower of hobgoblins or the overwhelming mysticism of a gobin shaman. When found together, the bugbear is rarely the commander of goblinoid groups.
There seems to be little room in the bugbear view of the world for deities. Although they do occasionally recognize some such as Maglubiyet within tales, only a very small fraction of bugbears regularly worship any deity. Instead they tend to focus on things that are tangible, practical and, preferably, edible.
Habitat
Bugbears can be found anywhere their favorite prey huddles away from the dark in fear. Bugbears originally stalked the woodlands that once covered much of Avistan and were dominated by the ancient elves. That race used to be bugbears' favoured prey, and bugbears used to be particularly populous in the ancient elven region of the Mierani Forest before the elves abandoned it.
Now bugbears lurk near humans, from darkened forests at the edge of villages to shadowy abandoned houses nestled in busy city districts. Though they will follow humans anywhere, they seem to prefer temperate regions.
Bugbears are particularly common in the barely settled wilderness of Varisia, where they prey on lonely homesteads or poorly protected caravans. They've inhabited the Isle of Kortos since before the ancient forests were razed, and now haunt Absalom's streets as monstrous serial killers.
Ecology
Bugbears are consummate hunters, their every waking moment devoted to it. Rather than hunting creatures, bugbears hunt fear, going to excruciating lengths to wring every drop of fear from their victims; for them, terror is an intoxicant more addictive than any drug. Bugbears are the largest of the goblinoids, and while hobgoblins are a tyrannous evil and goblins are selfish and capriciously evil, bugbears seem to enjoy evil for evil's sake, relishing every agony they can inflict on their victims.
Bugbears are incredibly stealthy for their size, and in using this to their advantage they play mind games, causing bumps and noises in the night, and opening doors and windows in settlements. They normally escalate these games by abducting a target's loved ones out from under their noses, then leaving bloody hints of their fate, like knocked-out teeth or a bloody finger. The bugbear then watches the ensuing terror before leaving the victim's mangled body someplace where it will soon be found.
After a particularly vicious and successful hunt, bugbears take trophies. Sometimes the only trappings of civilisation they have are their weapons, armour, and bloodied trophy collection. Another common bugbear memento is a grisly necklace fashioned from the severed ears of their favourite victims.
Bugbear life is merciless, short, and violent. Most bugbears only live 20 or so years, though the deadliest among them can kill hundreds in this short span. Obsessed with the hunt, bugbears rarely mate, judging their partner's worthiness by the scars they mark themselves with, each telling the unique tale of their most impressive hunt. When a bugbear gives birth, it is usually to twins or triplets, and sometimes more, although the births grow more dangerous with each additional child. Mothers frequently die during childbirth, but this proves little hindrance as their children's bloodthirsty instincts are strong from birth, and most happily hunt humans within two years and reach their full size in five. Even if their mother survives childbirth, young bugbears are soon abandoned, and only the most fearless and brutal survive to adulthood.
Society
Bugbears tend to be loners, utterly devoted to the hunt with no time for anything else. According to one myth, this may be because of their origins: the first bugbear was supposedly born to goblin parents. Soon after birth, the bugbear proved too dangerous even for goblins, torturing fellow children and murdering many members of the tribe, and so it was banished. Some claim these mysterious births still happen, with adventurers finding entire goblin villages completely deserted but showing hints of atrocious violence.
Bugbears, most of whom natively speak the goblin language, seem to loathe the company of all other creatures and are not even that keen on other bugbears. While they sometimes form groups, these strained communities that rarely last. Still, these small groups have given way to some odd social practices.
Scarification is almost universal amongst bugbears, and after particularly impressive kills a bugbear gives itself a unique scar, which other bugbears can "read" to learn of the bugbear's achievements.
Bugbears also produce a unique alcohol called Bramble-Sick Brandy made from a bramble called Tomb Herald. The concoction, which is nauseating to humans, enhances a bugbear's ability to hunt.[1] As the largest of goblin-kind, bugbears sometimes force their smaller relatives into servitude, especially the easily cowed goblins. The bugbear's violent nature tends to make these groups short-lived. Some smarter hobgoblin commanders try to utilise the bugbear's savagery as front-line fighters, or failing that as a terrifying diversion to release against an enemy.
Bugbears worship various demon lords, particularly Lamashtu, Shax, and Andirifkhu.
Bugbear Characteristics: Animalistic, gluttonous, introspective, large, powerful, savage, violent
Bugbear NamesBugbears do not have seperate names for males and females as there is no real societal difference between the two. Bugbear names tend to be short and harsh sounding, generally they can be mixed into a set of growls without standing out to an unfamiliar ear.
Names: Bzor, Dazs, Dokuxt, Dxegt, Gdom, Gsot, Kab, K'dur, Moxg, Rugt, Rsenk, Sazx, Sogt, Sorz, Sozekx, T'bax, T'borz, Tgerx, Tokr, Xokg, Zasexd, Zegx, Zuk, Zur
Backgrounds
Cavern Dweller - You come from a tribe that lived within caves in the wild. You are quite comfortable being underground. What did your tribe eat? Did they come into regular conflict with other cavern dwellers? Have you ever been to the Underdark?
Associated Skills: Dungeoneering and Stealth
Pacifist - Unlike most bugbears, you don't go out looking for fights. You'd be perfectly content living alone in the meadows without anyone bothering you. Why have you taken up adventuring? Do your attempts at friendliness often go awry? How do you get along with other bugbears?
Associated Skills: Heal and Nature
Slave - You grew up as a slave for a brutal, cruel hobgoblin lord. How did you escape the slavery? How has your experienced colored your opinion of other humanoids? What sort of work did you do when you were a slave?
Associated Skills: Insight and Streetwise
Feats
Heroic
Cave Hunter
Prerequisite: Bugbear
Benefit: You gain dark vision.
Chain Fighter
Prerequisite: Bugbear
Benefit: You gain proficiency with all flails. In addition, you gain a +2 feat bonus to the damage rolls of weapon attacks that you make using flails. This bonus increases to +3 at 11th level and +4 at 21st level.
War Tracker
Prerequisite: Bugbear
Benefit: You gain training in Perception. You also gain a +3 feat bonus to follow tracks of a group of 5 or more.
Paragon
Forceful Shove
Prerequisite: Bugbear
Benefit: Whenever you push a target, you may push them 1 square further than normal.
Powerful Build
Prerequisite: Bugbear
Benefit: You may use two-handed weapons as though they were versatile weapons.
Epic
Relentless Resolve
Prerequisite: Bugbear
Benefit: Once per an encounter, when you become bloodied, you may use your Second Wind ability as an immediate reaction.
Paragon Path
War Strangler
Leaping and howling as it ravages its way through its foes, the War Stranglers are a force to be reckoned with. They sow destruction across the battlefield punishing as many enemies as possible. Often lead by more intelligence goblins, the War Stranglers often barely avoid harming their own allies and need to be controled when they get out of hand. They often decapitate their foes to honor their greatest hero, Hruggek.
As a War Strangler, you are amongst the most feared forces in the land. What you may lack in grace, cunning and charm, you more than make up for in unbridled brute force. War Stranglers favor flails and chains, using them to choke up and rack their enemies in the midst of battle. There are many different schools of War Stranglers, each with its own customs and attire, you'll most likely belong to one learning the ancient Bugbear techniques that have been passed down through oral history from one generation of prestigious warriors to the next
War Dance (11th Level) - Whenever you push a target, you may also shift 1 square.
Strangle (16th Level) - When you make a standard attack action, you may also make a grapple attempt as a free action. You may also maintain the grab as a free action when you make a standard attack action.
Rage Barrier (War Strangler Attack 11)
You swing your weapon before yourself wildly, creating a barrier around yourself to protect you from incoming blows.
Encounter * Weapon
Standard Action * Melee Weapon
Target: Close Burst 1
Attack: None
Effect: Constitution Modifier Damage to all targets and you take half damage from weapon attacks until the end of your next turn.
Driving Assault (War Strangler Attack 11)
You make a powerful swing, sending all enemies before you flying through the air.
Encounter * Weapon
Standard Action * Melee Weapon
Target: 1 or 2 creatures in close burst 1
Attack: Strength vs. Reflex
Hit: 1[W] damage and targets are pushed 2 squares and knocked prone.
Body Shield (War Strangler Utility 12)
You use the victim in your grasp as a shield against its own allies.
Daily
Immediate Interupt * Personal
Trigger: When targeted by a melee or ranged attack against AC or Reflex while grappling a target.
Effect: Your grabbed target becomes the target of the attack. You cannot use this to redirect attacks by the grabbed target.
Chain Flurry (War Strangler Attack 20)
You spin around in an arc, tearing into all enemies who have dared to close in on you.
Daily * Weapon
Standard Action * Melee Weapon
Target: Each enemy in burst
Attack: Strength vs. AC
Hit: 2[W] + Strength modifier damage In addition, the target takes a -2 penalty to all defenses (save ends).
Special: If you are using a flail, on a roll of 10+ you may use this power during the next encounter.