Starting Feature
Benefit: You gain proficiency with firearms and the deadeye shot power.
For a renegade few, battle sounds different than it does for the typical fighter. The clash of steel and the sizzle of spell energy are drowned out by the thunderous rhythm of gunfire—the pounding beat of the gunslinger.
Gunslingers are a bold and mysterious lot. While many treat the secrets of black powder with the same care and reverence that a wizard typically reserves for his spellbook, most gunslingers know that firearms are a secret that cannot remain concealed forever. While current firearms are simple, often imprecise, and even dangerous devices, they are a technology on the move, and one that will become even more powerful when it is fully fused with magic.
Building a Gunslinger
Gunslingers come from all walks of life, though those most skilled for ranged combat will get the most out of the gunslinger. Rangers, rogues, seekers, bards, and warlords can all make excellent gunslingers.
Class Prerequisite: None.
Race Prerequisite: None.
Deadeye Shot
Gunslinger Feature
You've a keen eye for making your shots count, capitalizing on your opponent's lack of familiarity with gunpowder weapons to hit them where it hurts.
Encounter ♦ Martial
No Action ♦ Ranged weapon
Trigger: You make an attack roll against an enemy within short range with a firearm.
Effect: You gain combat advantage for this attack and if you hit, the target takes an additional 1d4 damage.
11th Level: The target takes an additional 2d4 damage.
21st Level: The target takes an additional 3d4 damage.
Additional Features
Level 5 Feature
Benefit: You gain the ability to create magical, firearms as if you possessed Enchant Magic Item ritual. You can also create such items from scratch, adding the base cost of the item to the ritual's component cost. Finally you can make firearm gunpowder variants as if you had the alchemist feat.
Level 10 Feature
Benefit: Increase the extra damage from your deadeye shot from d4's to d6's.
Optional Powers
Black Powder
Gunslinger Utility 2
You use a blank packed with extra powder to create a burst of concealing gunsmoke.
Encounter ♦ Martial
Standard Action ♦ Close Burst 1
Effect: You create a zone which grants total concealment to all creatures inside it. This zone lasts until the end of your next turn.
Drop' Em
Gunslinger Utility 6
If your tone isn't clear enough, the black-eyed susan in your hand makes things crystal clear.
Encounter ♦ Martial
Free Action ♦ Personal
Trigger: You make an Intimidate check and dislike the result.
Effect: You reroll the check, and may draw your gun as a free action. If you do, you gain a +5 bonus to the Intimidate check.
Backpedal
Gunslinger Utility 10
Without turning around, you walk backwards slowly and continue to fire
Daily ♦ Martial, Stance
Minor Action ♦ Personal
Effect: You enter the backpedal stance. Until the stance ends, you may shift once per round as a minor action.