Lastwall
Lastwall (Nation)
Lastwall is a land of rolling grasslands, primeval forests, and ancient battle scars. Once a landscape of orc holds and Kellid city-states dotted with Taldan supply forts, the Whispering Tyrant began to steadily consume the territory after 3200 ar. Orc and Kellid populations were pressed or enslaved into service, with those who fell—either in battle of ill-fated rebellions— animated to serve mindlessly until their bones crumbled to dust. Tar-Baphon’s forces razed entire cities and monuments, leaving only buried foundations that now litter the landscape as dungeons and makeshift crypts. By the time Taldor mobilized against the Whispering Tyrant 5 centuries later, generations of gloom and toil had rendered the landscape fallow and hopeless. War left new wounds upon the land. Strongholds and cities built to honor the Whispering Tyrant were torn down to the flagstones and used as the building blocks for new fortifications against the wizard-king. Mass battles left landscapes impregnated with shattered bone and bent steel, with many stretches of land still fetid and unable to support crops. Terrible magic and spirits still haunt many ancient battlefields, even a millennium later.
Despite the horror it has seen, those portions of Lastwall held by mortal hands are beautiful and bountiful. Proximity to Lake Encarthan provides ample rainfall and cool summers, albeit harsh and snowy winters. Growing seasons are long enough to support a variety of crops. The Northern Fangwood Forest and foothills of the Hungry Mountains effectively divide Lastwall in half. Eastern Lastwall is far more urban and reclaimed, with vast farms and ranches supporting cattle and the nation’s famous horses, as well as the trade city of Vellumis—an ancient Ustalavic port and the largest city in the nation. Western Lastwall is less tamed and more hostile—an irony, given that the nation’s capital of Vigil lies in this untamed half—with frequent incursions from Belkzen orcs, occasional resurgences of necromantic energy, and large tracts of land and forest left largely unexplored and untouched by modern hands. Roslar’s Coffer—western Lastwall’s southernmost town—exists largely by the grace of the Tourondel River, and little in the way of modern construction exists between it and the fortresses over 100 miles north except a well-guarded stone road and a few hunting lodges. Despite this isolation, the people of Roslar’s Coffer squarely consider themselves residents of Lastwall and do what they can to contribute to the nation.
With a strong-hearted and faithful military tradition, the people of Lastwall tend to be community-focused, forthright, and hard working. Their survival depends on trusting each person in the community to do their job to the best of her ability, and every citizen knows his community could fall to the next orc raid or harsh winter if he doesn’t give every task his best effort. As a people squeezed between two hostile presences, they are deeply devout, with most residents attending temple services multiple times a week, but as with all things, practicality comes first, and worship must wait if there is work to be done. Most citizens spend the spring planting, summers drilling with weapons and armor, and the autumn harvesting before the first hard freeze. The long, cold winters are a time of respite—orcs rarely campaign in the snow, and freezing temperatures harden the ground and prevent the restless dead from wandering—allowing more attention to hobbies, family, and friends. Feasts and marriages are common in the winter months, though most are generally small, local affairs, as roads during the Lastwall winter can be punishing even for seasoned travelers.
Lastwall is governed by a single elected leader: the Watcher-Lord. The current Watcher-Lord is Ulthun II, a very young ruler only 26 years of age. Despite his youth, Ulthun II has already proven himself in battle. He is an ambitious leader who wants to secure and expand Lastwall's borders into the territory of its enemies in the Hold of Belkzen. Not only is Ulthun II a capable, talented young leader, but he is also an eligible bachelor with suitors swarming his castle in Vigil. Although his position gives Ulthun II absolute power, in practice he rarely exercises this, delegating authority and seeking good advice to help him rule as well as possible.
The power inherent in the position of Watcher-Lord creates the potential for tyranny, but this has never been a big problem in Lastwall. The Watcher-Lord is elected by the Precentors Martial of the Crusader War College, who look for purity of heart, clarity of mind, and someone who embodies the crusader ideal. As a result, there has never been a Watcher-Lord arrogant enough to try and assume tyrannical control over the country, as they understand that delegation of duty and working together are important for promoting the greater good.
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The Lastwall cavalry is legendary for its ability to turn the tide of battle. Its expertly-trained horsemen and magnificent mounts can maneuver in tight formation and, when charging, present an unstoppable wall of hooves and steel. Sometimes the Lastwall cavalry only need appear in order to trigger an enemy rout. The last such decisive battle took place in 4695 AR, when a force of 173 mounted knights rode down a force of over 2,000 infantry under the command of the orc Warlord Graukrad.
Lastwall is on generally good terms with Nirmathas, its neighbor to the south, even though Nirmathi troops have proven somewhat unreliable and undisciplined during joint missions. Some in Lastwall would prefer to ally with the more disciplined soldiers of Molthune farther south, but are unwilling to provoke Nirmathas by doing so, given that their southern border is one they don't have to constantly guard. The government is on congenial terms with the other nations bordering Lake Encarthan, although it keeps a close eye on the tyrant of Razmiran, and the prophets of the so-called "Living God". Relations with Kyonin are cool, as the elves refuse to aid Lastwall in what it believes is the defense of the entire region.
Lastwall is a nation marked by both impressive geographical features and regions of danger. It is located on the western shores of Lake Encarthan, the largest fresh water lake in Avistan. Lastwall's largest city, Vellumis, sits on Encarthan's banks. To its north, just across the border with Ustalav, lie the Hungry Mountains. To the south lies the Fangwood, the majority of it within neighboring Nirmathas.[12] Despite these regions of bountiful natural resources, Lastwall is bordered by two incredibly dangerous areas. To the northwest lie the lands of the Hold of Belkzen, a barren region of dusty plains filled with savage hordes of war-loving orcs. To the north, nestled in the Hungry Mountains, lies the Ustalavic province of Virlych. This desolate region is home to Gallowspire, the prison of Tar-Baphon, and is inhabited only by the restless dead. All saner inhabitants have long since abandoned this desolate land.
The inhabitants of Lastwall are mainly human, but are willing to accept people of any race who are dedicated to their cause. They are hardy and friendly, especially towards any heroic crusaders who have come to help defend their land, or assist Lastwall's government in maintaining its vigil over Gallowspire. Lately, fewer of these brave individuals have been emigrating, instead heading north to Mendev to hold back the ever-encroaching horrors of the Worldwound. This lack of new recruits to Lastwall's cause is a matter of much concern amongst its government and residents. Some fear that if there is no influx of new blood, Lastwall will eventually fall to the orc hordes that lie across its northwestern border.
The Remembrance Moon, a festival taking place during the full moon of Desnus is a national holiday to commemorate those who died in the Shining Crusade against the Whispering Tyrant. Although not strictly a religious holiday, Iomedae's name is heavily invoked, due to her many military accomplishments during the war.
Since the moment the nation was founded, the soldiers of Lastwall have been on constant guard against the orcs of Belkzen and the various undead menaces of Virlych. The most intense action takes place on the plains of the Belkzen frontier, but every month there are patrols that scout the Hungry Mountains, looking for any sign of undead activity. These missions are largely dismissed as inconsequential by the younger soldiers, while the veterans see them as the very foundation of Lastwall's reason to exist, holding them in much higher regard. Crusader doctrine considers the orc menace simply a byproduct of the Whispering Tyrant's rise, and that maintaining the seals that keep the lich imprisoned is every soldier's uppermost duty.
MilitaryOf late there has been a growing divide between the military government in Vigil and the fort commanders on its border with the Hold of Belkzen. Out in the field, many of the soldiers believe that the central government is more interested in maintaining the status quo, rather than taking the fight to the orcs. Fort commanders, such as Captain Thaum Gauntwood of Castle Everstand, have been tempted to take matters into their own hands if they do not receive more support from Vigil.