Pantheists revere groups of related deities. Most people on Golarion are pantheists to some minor degree, as they offer prayers to deities other than their patrons when the other deity seems relevant to an important matter at hand, rather than relying solely on their chosen patron. However, a few carry this to its logical conclusion, adhering to a belief system that draws from the ideals of multiple gods to create a gestalt system that often resembles none of the component religions.
Aligned Pantheons
Idealistic ecclesiastical organizations and individuals sometimes choose to revere a group of gods that share a stake in an important moral and/or ethical position. Most prominently, the Hellknights of the Order of the God Claw worship a pantheon of five lawful deities. Although their pantheon includes deities who oppose each other, and none of these gods seem likely to endorse the full range of actions taken by the Order of the God Claw, they nonetheless demonstrate divine power rooted in this group of deities and interpret the ideal way of the world from the examples of their divine patrons, picking and choosing parts of the dogma of all five. These Hellknights, unlike the more measured and dutiful members of other orders, enforce their infernally restrictive dogma upon the world with a religious fervor comparable to the most vehement of clerics or avengers.
Aligned pantheons generally attract members more interested in their ideals than in the dogma of any particular member deity. As a result, they readily attract lone
inquisitors and others unsatisfied with the complacency of mainstream churches. Similarly, free-spirited barbarians and especially methodical monks may be drawn to pantheons built around chaos and law, respectively.
Cultural Pantheons
Some settlements, tribes, and nations develop their own pantheons of gods whose interactions with members are unique to that pantheon. These gods generally share features reflecting the culture’s way of life, ideals, specializations, fears, and aspirations. In addition, as the community feels free to call upon whichever patron is most useful, they more commonly deal with deities through bargains and personal requests, ignorant of the god’s agenda, and mediated by shamans rather than through prayers aimed at learning a deity’s will, blending ecclesiastical and shamanistic beliefs. Cultural pantheons with influence over small regions, such as that of the Varisian town of Sandpoint, tend to be small. Those in large regions, such as Vudra or lost Sarkoris, tend to include a large number of beings, with each community, clan, or worshiper generally paying heed to only a tiny fraction of the vast multitude. For example, while gods, demon lords, empyreal lords, and others were worshiped in Sarkoris, any given clan or settlement within the region tended to revere a small sub-pantheon of only a half-dozen or so through a witch, shaman, druid, or other magical intermediary.
Cultural pantheons are appealing to the leaders, champions, and visionaries of the cultures that spawn them, commonly cavaliers, barbarians, or whatever magical classes serve as priests or shamans.
Racial Pantheons
Some races, such as dwarves and elves, have deities they consider their own. These pantheons generally have a prominent head deity and numerous lesser deities that are in some way subordinate to the pantheon head. Religious practices in these groups tend to be ecclesiastical and centered around the patron deity of the race; worship of the others is practiced only when events arise that fall within a lesser pantheon member’s area of concern. The aspects of gods represented in a racial pantheon express that race’s experience. As a result, gods well known outside the pantheon may take on an appearance so different within it that other races would have a hard time recognizing them.
Racial deities tend to attract worshipers from the more isolated segments of that race, ones who are little influenced by the religious views of other races. Adventurers from these origins tend to be exemplars of that race’s ideals, such as elven wizards demonstrating the wide range of artistry and dwarven warriors who live for the home and forge gloriously represented by the dwarven gods.
Pantheists on Golarion
Any follower of a specific pantheon can take the Pantheistic Priest theme from Defenders of Midgard, heavily modified here. Divine classes that wish to elevate a pantheon as their patron deities must choose one of the following pantheons below. Followers of a pantheon cannot take deity-specific feats, paragon paths, or prestige classes but may pick from any domains of any deity within the pantheon.
Pantheons Of Golarion
Each pantheon notes the type of pantheon, as well as the member deities and the most common sorts of worshipers found within the faith. Additionally, each pantheon provides a combined list of domains, warpriest domains, and the pantheon-specific Channel Divinity feat. An asterisk after a deity’s name indicates that he or she is the head of the pantheon.
Type: Belief
Alignment, Spheres, Domains: See Individual Pantheon
Centers of Belief: Cheliax (Citadel Dinyar), Five Kings Mountains, Kyonin
Common Believers: Invokers, Paladins, Clerics