Integrating Design Thinking into K-12 Computational Thinking Classrooms in Taiwan: Practices of Collaborative Robotic Projects
The MIT Press
May 2024
Computational Thinking in the Interdisciplinary Robotic Game: the CHARM of STEAM
The MIT Press
May 2022
(13) 施如齡 (2024)。遊戲演化論。臺灣:嗨森數位文創。ISBN: 9786267342398。
(12) 施如齡 (2024)。未來時光:預見2050。臺灣:嗨森數位文創。ISBN: 9786267342381。
(11) Shih, Ju-Ling (2024). Integrating Design Thinking into K-12 Computational Thinking Classrooms in Taiwan: Practices of Collaborative Robotic Projects. In Harold Abelson & S.-C. Kong (Eds.). Computational Thinking Curricula in K-12: International Implementations. Boston: MIT Press. ISBN: 9780262548052. (MOST 104-2628-S-008-002-MY4).
(10) 施如齡、詹明峰 (2023)。信仰思考、相信潛能--成為教育者之前。李瑞騰、康珮(主編)。轉動教學之輪:2023中央大學教學傑出與優良獎教師群像。臺灣:國立中央大學出版社。ISBN:9786269809417。
(09) 施如齡、施百俊 (編著)。(2023)。科學閱讀素養:頂尖科學家教你讀科學。臺灣:五南出版社。
(08) Shih, Ju-Ling (2022). Computational Thinking in the Interdisciplinary Robotic Game: the CHARM of STEAM. In S.-C. Kong & Harold Abelson (Eds.). Computational Thinking Education in K-12: Artificial Intelligence Literacy and Physical Computing. Boston: MIT Press. ISBN: 9780262543477. (MOST 104-2628-S-008-002-MY4).
(07) 施百俊、施如齡、許良政、朱旭中、黃淑賢 (2019)。畢業專題製作指南:遊戲、微電影與APP。臺灣:五南出版社。ISBN: 9789577634351。
(06) 施如齡、施百俊、許于仁、黃淑賢、曾家俊、林長信 (2016)。故事、遊戲與教學。臺灣:僑務委員會、中華函授學校。
(05) Shih, Ju-Ling, Guo, Jyun-Fong, & Chen, Cheng-Ping (2016). Sustaining Mobile Learning with Pervasive Game: An Example of Cultural History Exploration. In Wan Ng, & Terry Cumming (Eds.). Sustaining Mobile Learning: Theory, research, and practice. NY: Routledge. pp. 173-192. ISBN: 987-1-138-78738-4. (NSC 98-2511-S-024-006-MY2、NSC 100-2628-S-024 -002 -MY3、NSC 100-2631-S-011-003)。
(04) 施如齡、鄭家家 (2014)。GPS導入史地步道行動學習系統對學習者鄉土學習及認同感之影響。陳德懷、黃國禎(主編)。未來教室、行動與無所不在學習。183-204頁。台北市:高等教育出版。ISBN:9789862660980, 9789862661772。(NSC 98-2511-S-024-006-MY2、NSC 100-2628-S-024 -002 -MY3、NSC 100-2631-S-011-003)。
(03) Hwang, Gwo-Jen, & Shih, Ju-Ling (2015). Experiences of Using a Blended Mobile Learning Approach to Connect Classroom and In-Field Learning Activities in a Local Culture Course. L.-H. Wong et al. (eds.), Seamless Learning in the Age of Mobile Connectivity. pp. 319-333. Singapore: Springer Science+Business Media Singapore. ISBN: 978-981-287-112-1, 978-981-287-113-8.
(02) Shih, Ju-Ling, Chuang, Chien-Wen, and Hwang, Gwo-Jen* (2010). Historic Monument Education: The Impact of a Collaborative Inquiry-based Mobile Learning Strategy on Social Relationship Development. In Wan Ng (Ed.) Mobile Technologies and Handheld Devices for Ubiquitous Learning: Research and Pedagogy. pp. 138-169. PA: IGI Global. ISBN: 1616928492 (NSC 97-2511-S-024 -009-MY2, NSC 98-2511-S-024-006-MY2, and NSC 98-2631-S-024-001)
(01) Shih, Ju-Ling (2002, May). A Study of Web-Based Higher Education Courses: An Intellectual Autobiography. [Dissertation.] New York: Teachers College, Columbia University.