Type W 'Spearhead' - Schematics
Warrior - PL6/9 *99pp
Strength 3, Stamina 4, Agility 0, Dexterity 2, Fighting 6, Intellect 0, Awareness 0, Presence 1
Advantages
All-Out Attack, Chokehold, Diehard, Equipment 23, Great Endurance, Improved Aim, Improved Critical 6 (Heavy, Guns, 17-20), Improved Grab, Interpose, Power Attack, Startle, Takedown
Skills
Athletics 10 (+13), Close Combat 2 (Knives, +8), Intimidation 12 (+13), Ranged Combat 5 (Guns +5, Heavy +4), Vehicles 5 (+7)
Powers
Cyber-Jack: Feature 1 *1pp
Equipment
Body Armor (Protection 4, Quirk 1: Ballistic damage only, limited to 2 vs other types)*3pp
Knife (Strength-Based Damage 1, Piercing)*1pp
Mini-Gun (Array, Quirk 1: Requires Str 3+)*20pp
*Burst (Ranged Multiattack Damage 7, Ballistic)*20pp
*Full-Auto (Ranged Cone-Area Damage 7, Ballistic) *1pp
Communicator (Feature 1)*1pp
Night-Vision Goggles (Feature 1)*1pp
Warrior-Class Mechanical Power-Suit *90pp
(Huge**, Str 11 Tough 15 Def -4 Speed 4 (30 MPH), Walker, Communications, Sealed Systems, Feature 1 [Cyber-Linked], Senses 7 [Extended Radar 2 (1/2 Miles), Ultravision, Extended Vision 1 (100ft)], Impervious Toughness 15, Weapons Array [45pp]: Autocannon [Ranged Multiattack Damage 14, Ballistic], Gatling Gun [Ranged Multiattack Damage 10, Accurate 2, Ballistic], Rocket Pods [Ranged Burst-Area Damage 13, Homing 5, Explosives], Railgun [Ranged Damage 16, Piercing, Inaccurate, Limited to Five Uses, Ballistic])
Offense
Initiative +0
Unarmed +6, Damage DC18
Knife +6, Damage DC19
Mini-Gun +5, Ranged Multiattack Damage DC22, OR Ranged Cone-Area Damage DC22, Threat 17-20
Autocannon +4, Ranged Multiattack Damage DC29. Threat 17-20
Rocket Pods +4, Ranged Burst-Area Damage DC28, Homing 5, Threat 17-20
Railgun +2, Ranged Damage DC31, Piercing, Threat 17-20
Defense
Dodge 3/4*, Parry 3/6*, Fortitude -/6*, Toughness 15/8*, Will 6
* w/o Power Suit, Toughness 6 vs non-ballistics outside suit
Power Points
Abilities 32 + Powers 1 + Advantages 39 + Skills 17 + Defenses 10 = 99pp
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