Scout - PL6/9
Strength 1, Stamina 3, Agility 2, Dexterity 4, Fighting 4, Intellect 0, Awareness 3, Presence 0
Advantages
All-Out Attack, Defensive Roll 2, Equipment 19, Favored Environment 2 (Woodlands, Deserts), Improved Aim, Improved Critical 3 (Guns), Improvised Tools, Power Attack, Precise Attack (Ranged), Tracking
Skills
Athletics 4 (+6), Close Combat 6 (Knives, +10), Expertise 5 (Survival, Awe., +8), Perception 4 (+7), Ranged Combat 6 (Guns, Heavy Weapons, +7), Stealth 5 (+7), Vehicles 6 (+10)
Powers
Cyber-Jack: Feature 1 *1pp
Equipment
Ghillie Suit (Consealment 2: Normal Visual, Limited to Woodland Environments)*1pp
Field Knife (Str-Based Damage 1, Threat 20, Slashing)*1pp
Sniper Rifle (Ranged Damage 5, Threat 19-20, Extended Range 2)*13pp
Communicator (Feature 1)*1pp
Field Goggles (Senses 2 [Extended Visual (x10), Ultravision)*2pp
'Firewalker' Mech*77pp
(Huge**, Str 10 Tough 12 Def -4 Speed 4 (30 MPH), Walker, Communications, Sealed Systems, Smokescreen [*12pp], Feature 1 [Cyber-Linked], Senses 7 [Extended Radar 2 (1/2 Miles), Ultravision, Extended Vision 1 (100ft)], Impervious Toughness 12, Weapons Array [*33pp] Anti-Tank Guided Missile [Ranged Burst-Area Damage 9, Homing 3, Favored Foe: Mecha, Incendiary *31pp], Gauss Twin-Cannon [Ranged Damage 11, Ballistics *1pp], Anti-Air Machine Gun [Ranged Damage 7, Accurate 2, Favored Foe: Flying Vehicles *1pp])
** -4 Stealth/+8 Intimidate
Offense
Initiative +2
Unarmed +4, Damage DC16
Field Knife +10, Damage DC17
Sniper Rifle +7, Ranged Damage DC20, Threat 16-20
Anti-Tank Guided Missile -, Burst-Area Damage DC24, Homing 3
Gauss Twin-Cannon +7, Ranged Damage DC26
Anti-Air Machine Gun +11, Ranged Damage DC22
Defense
Dodge 6/7*, Parry 6/7*, Fortitude -/8*, Toughness 12/5*/3***, Will 4
*outside of Mech
*** Toughness is 3 w/o defensive roll, Impervious in Mech [Rank 6]
Power Points
Abilities 34 + Powers 1 + Advantages 32 + Skills 18 + Defenses 14 = 99pp
***