vehicles and gear, artifacts, notable geographic locations, creatures, etc
Vehicles:
T2 Personal Starship - ‘Jean Giraud’
V-Shift 3, Gunnery 0, Missiles 2, EW 0, Trade 2
Frame: OOO OO
Data: OOO
Heat: OOO
STUNTS:
Civilian: can be piloted without military training.
Slipdrive: can traverse slipstreams.
Skeleton Crew: can be piloted with as few as one crew member.
Interface vehicle: has a separate vehicle capable of making planet footfall/takeoff.
Firewall: base defense 2 against EW.
Aspects:
Single Seat Pilotable
Luxurious Interior
Free-Modal Holographic Insignia and Serial Number
Jury-Rigged XoS Nav and Comm-System
Hidden Storage Compartments
Description: A luxury space vessel re purposed for extra-legal trade activities. Features several large-screen monitors and sound systems, supple leather pilot/navigation seats, a habitrail-style fish tank for Queeqeg quefish, minibar and dartboard.
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Gear - Weapons:
Fortuna EVA Trooper- After the Battle
Weapon Stunts and Aspects
Weapon stunts are as they appear in the Diaspora rule book (pages 112-119). Other stunts can be added with table consent if a particular weapon feature doesn't appear available. This writer personally likes tasty Aspects on gear, so if you want to add one or two to your gear, go for it. Note that free-taggable aspects must always be added as a Stunt unless otherwise noted in the RAW.
Personal Weapons:
Hold-out Pistol, AUTO (T1)
(ST) Harm: 1 Range: 0-2 Pen: 0 Cost: 3 - Civilian, Full Auto, Concealed, Out of ammo
Description: Preferred weapon of smugglers, gamblers, and anyone who doesn't want to appear armed while having the benefit of being armed. Popular on Montague and Kuiper. Also available in a single-shot version: Range 0-3 and without the Full Auto stunt.
Asomaugh industries "hammerhead" Heavy Pistol (T1)
(ST) Harm: 1 Range: 0-3 Pen: 1 Cost: 3 - Modal, Out of ammo
(ST) Harm: 2 Range: 0-3 Pen: 1 - Modal, High Recoil, Out of ammo, double-barrel
Description: The Hammerhead is a weapon commonly found as a short-range backup weapon in by soldiers and police officers throughout the cluster due to its impressive stopping power. Both barrels can be fired simultaneously for +1 damage, automatically tagging High Recoil.
*Hasrdubal Yg8 Submachine gun (T2)
(ST) Harm: 1 Range: 1-3 Pen: 1 Cost: 3 - Full-Auto, Free Taggable Aspect: Firepower trumps accuracy, Out of ammo
Description: When you need to put a lot of bullets in the air and do so accurately, you want the Hasdrubal YG8.
Gojira Weapons Systems Automatic Flechette Shotgun (T1)
(ST) Harm: 2 Range: 1-3 Pen: 1 Cost: 2 - High-Capacity, Civilian, Free taggable aspect: "Scattershot"
Description: Found on nearly every freighter piloting through dangerous systems, this gun is designed to rip through the pressure suits of multiple boarding pirates in one shot.
Knife (T-3)
(B) Harm: 1 Range: 0 Pen: 0 Cost: 1 - Free-Modal, Concealed
(C) Harm: 0 Range: 0-1 Pen: 1
Description: Some things never go out of style - and this is certainly true of the humble knife. Note that knives can be used either in Brawling or Close Combat attacks, using the stats above.
Long sword, One-Handed (T-3)
(C) Harm: 1 Range: 0-1 Pen: 0 Cost: 1 - An elegant weapon from a less civilized age
Description: The preferred close-combat weapon on Montague and Thule, these T-3 weapons are used even by T2 societies like Charon and, to a lesser extent, Fortuna. Also available in two-handed versions: Range:1 with the Two-Handed Stunt (attack amplified by Stamina) for the same cost. Note that while possession of melee weapons can be restricted in certain areas, use of one does not require the Military-Grade Stunt.
Charonite Cavalry Sword (T1)
(C) Harm: 1 Range: 0-1 Pen: 2 Cost: 1 - Flexible yet deadly sharp, Veteran of the Psychic Wars
Description: Relic of the First Expansion era. Made of high-tech composite material, this weapon is able to slice through lower-tech and light armor like butter. Favored by Charonite officers, blades that are no longer in use are often proudly displayed in the homes of the nobility.
Altair Arms AA-44 Coilgun (T2)
(ST) Harm: 2 Range: 2-5 Pen: 1 Cost: 3 - Low Recoil, Free Taggable Aspect: long-range scope, Out of ammo
Description: Altair Arms series of electromagnetic, microchip-assisted coilguns offer superior range. These marksman automatic rifles can be found in every Charonite infantry unit.
Seburo-ATG Rifle, PAG-13A (T2)
(ST) Harm: 2 Range: 1-4 Pen: 2 Cost: 2 - Awkward Reload, Civilian, Out of Ammo, Easy-Grip
Description: The massively popular Seburo-ATG Personal Assault Gun. Note that it's long-range fire capabilities and easy parts replacement is balanced out by it's relatively low ammo capacity and awkward reloading mechanism. This civilian-grade weapon is ubiquitous throughout Fortuna-sphere space, especially among the Clans of Kuiper and private-contract security guilds.
EVA Gear and Weapons:
Susano-0 SG Station 'Hermod' - Fortuna System
Kaguya-TG '0Y0ri-Grade' Pressure Suit (T2)
(EVA) Def: 3 Sta: 0 Agi: 0 Cost: 2 - Civilian, Pressurized, Flexible, Lightweight, On-Board Computer, Easy to fix
Decription: Kaguya Trade Guild suits are considered the best available - flexible and lightweight, they feature armored plating between joints to defend against the many hazards they can be encountered in EVA activities. Custom colors available upon request.
Q-1 Low-Recoil Pistol 'Ishmael' (T2)
(ST) Harm: 1 Range: 1-2 Pen: 1 Cost:2 - Civilian, Low Recoil, Out of Ammo, Tether-point on grip
Description: Charon designed 'Queequeg-Type' low-recoil gun. Advanced version of the personal defense weapons used in Queeqeg system, where a weapon that can be easily handled in low/no gravity is essential.
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Live-fire training exercise: Undisclosed location.
Fortuna-TYpe EVA Hardsuit (T2)
(MG-EVA) Def: 4 Sta: +2 Agi: 0 Cost: 4 - Pressure Suit, Power Armor, Servos, Power Pack Spent, Oversized, Front-Access Hatch, Analog Interface
Hardsuit Assault Rifle (T2)
(MG-ST) Harm: 3 Range: 2-4 Pen: 2 Cost: 3 - Out of Ammo, Oversized, Regularly Maintained
Hardsuit Long-Range Rifle 'Farseer' (T2)
(MG-ST) Harm: 2 Range: 3-6 Pen: 3 Cost: 3 - Out of Ammo, Oversized, Auto-Targeting Scope
Description: Military-Grade EVA Hardsuit and Rifle. Commonly used in Marine ESG operations. If you see one or more of these coming after you, there is no dishonor in running.