FSE Client Software
The FSE Client (sometimes called the "agent", or just the "client") is a stand-alone program that interacts with your Flight Simulator and communicates with the FSE Game World server to send information such as fuel status, flight time, and location back and forth between the Game World and your simulator.
There are three (3) different FSE Clients. Which one you need to use depends on your simulator version and your operating system.
- FSUIPC Client
The FSUIPC Client is compatible with any Flight Simulators that accepts the FSUIPC module. FS8, FS9, FSX, Prepar3D, and MSFS are all known to work with the FSUIPC Client. It requires the FSUIPC module by Peter Dowson (either the freeware or the payware version).
- SimConnect Client
The SimConnect client is compatible with any flight simulator that accepts the SimConnect plugin. FSX, Prepar3D, or MSFS are all known to work with the SimConnect plugin.
- X-Plane Client (XFSE)
The X-Plane client is compatible with X-Plane 9.5+, 10, & 11. XFSE is a stand-alone application that uses NASA's XPlaneConnect Plugin to communicate with the simulator. The X-Plane client and supporting software can be installed on most operating systems: Windows 7 or newer, macOS 10.15 or newer, and Ubuntu-based or Arch-based Linux Distributions.
Client Main Functions
At the beginning of your flight, the client configures your simulator to match the fuel and assignment payload state that is reflected in the FSE Game World. The client also ensures that you have the correct aircraft type loaded into your simulator and that you are at the correct airport.
At the end of your flight, the client sends information back to the FSE Game World database, such as how much fuel is remaining in your aircraft (and in which tanks), where you landed, etc. This will leave your aircraft in the same "configuration state" for your next flight, or for the next person who uses the aircraft.
Data (Internet) Requirements
Since the client needs to communicate with the FSE Game World, you must be connected to the Internet in order to use FSE. However, you are only required to be connected to the Internet at the beginning and end of your flight. There is no communication between the client and the server during the flight, so if you need to disconnect from the internet while flying, you can. Some simulators or other add-ons in various simulators require continuous internet connectivity.
Multiple FSX Installs (Boxed edition & Steam Edition [FSX:SE] )
Several FSE users have reported issues installing the SimConnect Client with FSX:SE. FSX:SE will call itself FSX in your Windows registry if installed first; however, if there is another FSX install already on your system then FSX:SE will call itself FSX:SE in your registry. Most stand-alone add-on programs, including the FSE SimConnect Client will look for and install to the FSX entry in your registry.
If you wish to use the SimConnect client with FSX:SE then you will need to conduct a complete uninstall of FSX (including acceleration if applicable), before installing FSX:SE. When uninstalling FSX, be sure to use the FSRegistry Repair Tool from F1 to remove FSX registry entries BEFORE installing FSX:SE.
If you wish to run multiple installs of FSX, then the best option is to use the FSUIPC client.
Other Simulator Add-ons
The various FSE Clients do not usually interfere with other flight simulator add-on software, so feel free to continue using other tools that also enhance your simulation experience. Some popular examples are the various flight planning & moving map applications, FSPassengers, VATSIM, and the various weather enhancing add-ons.
For specific client installation and usage instructions, please refer to the applicable client links on the left side menu.