(Image: Ballicus)
You can buy aircraft from the 'Aircraft > Purchase Aircraft' page.
This page provides search abilities to find any aircraft that are for sale.
An asterisk (*) next to the aircraft registration indicates that the airplane is owned by a player. No asterisk means it is a system owned airplane.
Before buying, check the location of the aircraft. That's were you will need to pick up the plane (or hire someone else to do this). If you can't find anything for sale in the area which you want to fly and you do not wish to fly an aircraft over a long distance, your best bet is to wait and check the page in a few days. FSE regularly cycles through the ‘for sale’ list and new ones appear periodically (as well as some will disappear from sale after a while).
System-owned planes remain on the for sale list for approximately 3-5 days before being replaced by another of the same make and model.
Another option is to post an announcement in the forum. ("I would like to buy a ______ in the area of _______"). A current member may have what you want at a price you are willing to pay.
Once you see an aircraft that you'd like to purchase, simply click the "Buy" link (or the "Buy for GroupName" link to purchase the plane for a group). You will see a dialog box, asking you to confirm that you really want to purchase the plane. If you have enough money, the purchase will go through; otherwise, you will get an error that says "Not enough money". If you believe that you have enough money, but you still get the error, make sure that your money is in your "Cash Balance", not your "Bank Balance".
There is no limit to how many aircraft you or your group can own (other than financial limitations)
A list of all the aircraft you own can be found on the aircraft page:
You can simply click on "Aircraft" in the menu bar, or use the drop down menus to view the list of aircraft for any group that you may be a member of. If you are looking at your own plane(s), or if you are a staff member of the group, you will be able to edit the properties of the aircraft, perform maintenance, or transfer the plane to another player or group. It is also possible to get a graphical representation of where all your planes are located overlayed onto a Google map by clicking on the "map" icon.
Changing Aircraft Properties
Once you own an aircraft, you can change its properties by clicking the "Edit" link in the aircraft overview. You can edit several properties from here:
New Registration: If you'd like a new aircraft registration, simply enter a new one here. Only letters and numbers should be used in your registration. Aircraft registrations must be unique and cannot be duplicated on any other aircraft.
Home Base: This is the ICAO of the home airport for this aircraft. It is used to calculate the distance bonus. Please note that if you change the home of an aircraft to a different location than where the aircraft is located now, it is "away from home", and therefore pilots flying it home will be paid the distance bonus.
Distance Bonus: The amount of money per 100 NM that you pay pilots to bring the aircraft closer to home. Additionally, pilots will pay this amount to you for every 100 NM they fly it away from home. Some people choose to set this number low to encourage others to rent the plane; others choose to set this number high to discourage other pilots from flying the aircraft away from home and not returning it. A high bonus is usually used to encourage someone to fly your plane home if you purchased it far away from where you'd like to fly it. A high bonus on a plane that is already home is considered a "refundable deposit". You'll pay the owner that amount when you take off with his pane; but, you'll get that money back when you return the plane.
Accounting: "By Hour Rental" is the only option.
Wet Price: The price you want pilots to pay including fuel. This is optional. Leave it blank if you don't want to offer this type of rental
Dry Price: The price you want pilots to pay excluding fuel. Leave it blank if you don't want to offer this rental option. Pilots that rent your plane "dry" will pay you the current system price for each gallon of fuel they burn. This money is added to the rental price after the flight.
Note: No matter which rental method you choose to set, you (as the aircraft owner) will be billed for all fuel purchased at the pump. Set your wet rental price accordingly if you'd like to be reimbursed for the fuel used during the flight.
Preventing Rentals: To prevent other players from renting your aircraft, and only allow the aircraft owner/group members to use it, set both the wet and dry rental prices to 0 (zero).
Max Rental Time: The maximum amount of time a pilots may rent your aircraft without reporting back in. Every time a pilot starts a flight, the timer will be reset. This timer is used as a safeguard to prevent people from renting your aircraft and never returning it.
Note: Airplane owners and group owners are exempt from the max rental time limitation, and can keep an airplane rented for an effectively unlimited duration. (Group staff and group members are still bound to the rental time limitations)
On sale for: Set this price to indicate that you're willing to sell this aircraft. If this value is set, the aircraft will appear on the market page. If this field is blank, the aircraft is not for sale.
Advertise for a ferry flight: If you require your aircraft to be moved to another location but do not wish to fly it yourself, you can advertise for a ferry flight. This simply means that you are willing to pay someone else to do the flying for you. In many cases, the owner will reduce the per-hour rental and/or increase the bonus to make it profitable for a pilot to ferry it home. By checking this box, you and other pilots will see a small (F) beside the rental rate of your aircraft wherever it may be. You should set the rental rate low and the bonus high to entice someone to ferry your aircraft home. You may have better success finding a ferry pilot by posting the request in the forums. If someone is interested, you can privately discuss terms of compensation.
Allow renters to make repairs: Enabling this checkbox authorizes public and group renters to make random maintenance repairs to your airplane. This can allow a renter to continue flying a series of assignments should your airplane break down, without having to wait for you to repair it yourself. The owner of the aircraft will be charged for any repair work performed. This does not apply to scheduled maintenance (100 Hr Inspections & Engine Overhauls). That maintenance can only be authorized by the owner (or group staff member).
Restore aircraft now for $xx: This button only appears if monthly fees are owed. The amount required to release the debt will be displayed, and pressing this button will (after confirmation) pay the amount from your personal cash account to the bank. The aircraft will be released from debt, and will become usable again.
If you want to sell your aircraft, you have three options... 1.) Offer the aircraft for public sale, 2.) Advertise or negotiate with individuals and set up a private sale, or 3.) Sell the aircraft back to the Bank of FSEconomy.
Option 1 - Public Sale - You can make your aircraft available for public sale by listing your aircraft on the sale page. Simply type your price in the appropriate box on the aircraft details page, and select the "Public Sale" radio button. Your aircraft will then be available for sale to the open market.
Option 2 - Private Sale - If you have negotiated a price with another player using the forums or private messaging, you can open the airplane up for a private sale. This method is a safe and secure way to sell directly to another player or group. On the aircraft details page, click the "Private Sale" radio button. Add the name of the user or group you are selling to, and enter your price. The named user will not be notified that they have a sale waiting, but they can access it via the Aircraft Sales page's "View Private Sales Offers" button.
Option 3 - Sell to the Bank - Selling your aircraft back to the Bank of FSE will give you a non-negotiable value. That value is 75% of the base aircraft price plus 100% of installed avionics parts price, adjusted downward based on the number of airframe hours the airplane has been flown. This is usually an option of last resort as the sellback value is often far lower than the fair market price.