Your 1st Flight

Overview

This section outlines how to select and fly a basic FSEconomy assignment. Before starting, make sure you have everything installed as outlined in the Installation section

This tutorial is targeted at the brand new FSE player. It will step through the process of completing a successful, one-leg flight.  It is designed so that you can either follow along with your flight simulator, or simply read through the tutorial to visualize how it works.

Note: You do not need any money to start.  All of your expenses will be deducted from your income after you complete your flight. 

Step 1 - Determine an aircraft make/model

When you're first starting out in FSE, it is highly recommended that you start flying in something small, and something that you're familiar with.  A small aircraft provides much less opportunity to lose money if something goes wrong, and an aircraft you are familiar with (or that is not complicated to fly) provides much less opportunity for something to go wrong.

For this tutorial, we will be flying a Cessna 172.  

Step 2 - Find a suitable aircraft in the Game World

Now that we've decided which airplane we would like to fly, let's go looking for one in the FSE GameWorld.  If you have a specific airport, or an area of the world, that you are familiar with inside your simulator, you should use that area when completing this step.   For this tutorial, we will be looking for a Cessna 172 within the vicinity of Portland, Oregon (USA) -- KPDX.

Search for an aircraft

Bring up the "Airport Search" form by clicking on the Airports link on the GameWorld menu.  If necessary, scroll to the very bottom of the page.  One thing to note is that this form does not search "for aircraft" - it searches "for airports" (that match given criteria).   In this case, we will enter the following criteria:

In our tutorial search, we see that there are 12 airports that meet our criteria, and how far away they are from KPDX.  

If your search result does not contain any airports, either try expanding the distance-from parameter, or selecting a different Airport to search near. 

Search Results

Suitability Checklist

Note: Wet Rental vs. Dry Rental – In simplest terms, wet rental price includes the hourly aircraft rate and the expected fuel consumption all in a single price. With a dry rental, your fuel consumption is calculated separately and you will pay for the exact amount of fuel used on the flight.  For more information, see the "Wet vs Dry" section of the "Renting an Aircraft" page.

Note: if there is no arrow next to the Bonus Amount, you will pay extra expenses.  No arrow means the aircraft is at its home base. You can recover these expenses by returning the aircraft home on a subsequent flight.


Looking at the image, we see our selected C172 has 32 gallons on board - with a consumption rate of 10gph and a cruise speed of 100kts, the "rough guess" is that we have a current range of about 300nm. With this fuel load, we also see a enough remaining Payload Capacity for 3 passengers OR 270kg of cargo OR a combination of each. When you look for a suitable assignment, make sure it is 3 passengers or less, and that they want to go less than 300 nautical miles. (maybe make it 250nm to be safe!)

Rent the Aircraft

Once you have selected an appropriate aircraft at an airfield that has suitable assignments, click its "Rent Dry" or "Rent Wet" link to rent it.  You will not pay for rent until you land at your destination.

Step 3 - Claim an assignment

Having rented an aircraft, we now need to book an assignment and add it to your My Flight loading area. To do this you need to pick and choose one or more assignments from the "Assignments" list on the same Airport page as you rented your aircraft.  

You claim your assignments by clicking the "check box" in the first column. You can select multiple assignments at a time by clicking multiple checkboxes. For the purposes of this flight, do not select more assignments than can be loaded into your aircraft at one time. 

Once all of the assignments you want have been checked, scroll to the bottom of the Assignment Section and click on the "Add Selected Assignments To -->" button.   

By default, this will add the assignments to your "My Flight" page.  

Step 4 - Verify My Flight Details

Once you have selected an aircraft and an assignment, click “My Flight” in the top menu of the Game World page. This page lists the aircraft and the assignment(s) you have selected for your flight. 

Check the following details carefully:

Step5 - Add fuel if required

If you decide the fuel level is too low, you will need to add more. The aircraft owner will be billed for any fuel you add at the pump. Use the Fuel Calculator at the bottom of the "My Flight" page to determine the maximum fuel load for your current aircraft at various levels of passenger and cargo weight, or distance needed. 

Step 6 - Load your simulator

If you haven't already, start your simulator and load the correct aircraft model at the correct airport that matches what you have selected in the FSE Game World.

Step 7 - Load Client

If you haven't already, start your FSE Client application

Step 8 - Start Flight

Use the FSE Client application to "Start Flight". At this point, the FSE Client will load fuel into the aircraft. Depending on your client of choice, your payload weight might be auto-loaded also. 

Step 9 - Final Aircraft Checks

Do your normal pre-flight checks. Walkaround, startup, warmup. Check your weight distribution - your FSE Client has possibly loaded your Passenger and Cargo weights automatically, but might have done a poor job.  As the Pilot in Command, you are responsible for accurate weight and balance of the aircraft. 

Step 10 - Verify!

Go back to the Game World website and refresh the "My Flight" page. This can even be done on a different computer or device. Ensure you have a "Flight in Progress" and double check the assignment status - the status will have changed from "Ready to Depart" to "Airborne". 

Step 11 - Fly to your destination

Enjoy the scenery

Step 12 - End Flight

Once you land at the destination airport, you need to "End Flight" using client. Generally, depending on your client and settings, you will need to apply Parking Brakes or shut down the engine. 


Tip on fuel levels: Unless you own the aircraft, try not to leave the aircraft with more than 50% fuel upon arrival. Doing so makes the aircraft less useful to the next pilot since it will have limited passenger/cargo capacity. 50% or less is considered an ideal amount to leave. 

On the flip side of that coin, do not leave an aircraft with almost no fuel at an airport with no refueling service!

Once your flight has ended and FSE has completed recording, your flight log can be viewed on the FSEconomy Game World (see ‘Logs’ in the menu). In addition to flight time, departure and destination, these logs will detail the financial elements of the flight. 

This concludes the basic introductory First Flight in FS Economy. Once you are comfortable with the basics of flight assignments, you are ready to start exploring other areas of FSE. If anything here is unclear, be sure to visit our forums. There are many pilots who will be able to help with just about any issue.