If the game server goes down, the client will not be able to log the flight until the server comes back online. Unless there is some reason why you cannot wait, simply leave it in the waiting-to-log mode. The client will continue trying to log the flight until the server is back online, at which point your flight should be logged.
You should also be aware that it may only take minutes or may take hours, depending on how long the server is down. If you can't wait you will loose the flight.
It's a "random repair", and they are truly random. It doesn't have anything to do with that rough landing, or whatever your renters do to it, or that you just bought it, etc. If it happens right after one of those things, it's just a coincidence. The random repair replicates "outside influence" incidents: hail storm damage, fork lifts bumping the aileron, etc.
Nothing, nada, zero. FSE is maintained by volunteer work of many dedicated individuals, creating a free, friendly environment for all members.
All fuel in FSE, including both JetA and 100LL Av Gas weighs 2.687344961kg OR 5.924581494 lbs per gallon.
Simplified: 1 gal = 2.69 kg OR 5.92 lbs
If an assignment is in green, it's actually a passenger. Greens are generated by player-owned FBO's, and the owner can make up his own names for his passengers. The only restrictions are
nothing offensive, and
don't confuse people with made-up weights. This means that there should not be an assignment that says, "2 Cases of Beer 25kg". Since this is actually a two-passenger group, it will weigh 154kg (77kg each) and take up two passenger seats.
There are hundreds of airplane types supported by FSE, and we hope that you might like to fly one of those instead. If you simply must have an XYZ, then there is a process that we use to get new aircraft types added. There are also a set of criteria that our Aircraft moderator team uses to select aircraft which are suitable for FSE.
See this user manual page: Instructions for requesting new aircraft.
Start the client then check that your client configuration is set to "local" and not "remote" (assuming the client is on the same computer as the simulator software).
"Some aircraft are RMT (rich man's toys), meaning that there are only one or two in the game. For regular models that are not available for sale for an extended period of time, please send a P.M. on the forums to the BoD member in charge of the aircraft fleet.
Click for current FSE BoD Listing
First, verify this is true. Navigate to your FBO page, FBO Management, or Facilities page and look at the PAXs column!
This will tell you exactly how many green PASSENGERS are spawned into the world by your FBO.
3 PAX per gate available.
No, there is no way to tell you who has them in their assignment queue if you can't publicly see them. If you think someone is intentionally locking up your jobs to cause you grief, please send an email to abuse.
All money transfers are the responsibility of the players involved. If the lessor requires, for example, the lessee to pay $1,000 per month for the duration of the lease, the lessee must go into the banking menu and transfer $1,000 to the lessor at the required time intervals. There is no ""automated payment system"" associated with leases.
The terms of the lease are negotiated between the lessor and the lessee. Money may, or may not, be required; specific time intervals of payments may, or may not, be required.
The system does not know what financial arrangements have been made. As the lessee, your account will be charged for all ownership expenses, including maintenance. If you have a prior arrangement with your lessor to cover specific costs, you must contact your lessor to make arrangements to cover these expenses.
Money terms within the lease are the responsibility of the players involved. There is no recourse for bad business deals. You should contact the owner and determine what happened.
You must use your aircraft's "Select Action" menu and select "Return Lease", or the lessor can also perform this action. Once the lessor has complete control of the plane, they will transfer full ownership to your account.
There is no recourse for bad business deals. You should contact the owner and determine what happened.
When you transfer a lease, all ownership expenses go with it.
You now have no control over the plane, and you must hope that your buddy is nice enough to give it back. You may also contact the lessor and see if he will re-claim ownership of the plane and then re-lease it to you.
As the true owner, you can see who has the lease on your plane by looking on your aircraft page under the ""Price"" column. No matter who has control of your plane, you have the capability to regain possession of it at any time using the Select Action menu.
Money terms within the lease are the responsibility of the players involved. If you agreed to a certain payment schedule, you should ensure that agreement is honored, even if you transfer the plane to someone else. You should make prior arrangements with the lessor and the new lessee if there will be questions about who owes whom. At any time, if the lessor is not happy with the arrangements, he has the capability to reclaim full possession of the plane.
Yes and no. While you have the ability to transfer the existing lease to someone else, and make arrangements with them to pay you (while you continue to pay the true owner), you do not have the ability to regain possession of the plane through the user interface on the website. In this situation, you are indeed sub-leasing the plane to someone else, but you are at risk if you do not trust the sub-lessee to return the plane to you or make the required payments.
The "intent", as always, with shipping an aircraft is to provide you with the ability to get an aircraft somewhere that you normally wouldn't be able to fly it (J-3 Cub across the ocean). If a plane has the ability to get anywhere in the world under it's own power, it generally won't be allowed to be shipped. This is not a hard and fast rule, it's an attempt to remain within the intent of this feature. At this time, the "allowed planes" are small and some medium aircraft (generally anything less than 5500Kg empty weight).
Each aircraft will have a different price tag based on it's empty weight. You will pay a disassembly fee and a crating fee to the origin FBO, and you will pay a reassembly fee and a crate-disposal fee to the destination FBO. Individual FBOs select their own profit margins, and these margins are also tacked on to the cost of the process. A "rough guess" would be to calculate about $9/kg for small planes (less than 1500Kg empty) and $12/kg for medium planes (greater than 1500Kg empty). Additionally, you may contract other players to fly your crated aircraft - this may or may not have costs associated with it, depending on who you contract with; but, certainly the aircraft used to fly your crate will have potential rental and fuel costs.
Any aircraft capable of carrying the weight of the crate can carry a crated aircraft. Don't forget to factor in the weight of required fuel and crew members.
While your plane is in transit, you can see the assignment listed in your Transfer Assignments screen. At any point, you can ""cancel"" this assignment, and the crate will drop out of the contracted player's queue and onto the airport tarmac, wherever the crate happens to be. At that time, you can contract another player, or find an airplane and deliver it yourself.
Once you contract the destination FBO, you are guaranteed reassembly. You pay all fees up front, and so even if the FBO closes before your crated aircraft arrives, you will still get reassembly service performed.
You need to get it to the correct airport. Contract another player; have your previously contracted player fix their mistake; fly it yourself.
You're out of luck. You've already contracted the destination FBO, and you are under contract to deliver the crate to that FBO.
You're out of luck. You've already contracted the destination FBO, and you are under contract to deliver the crate to that FBO.
Each airport information page will list the FBOs at that airport, including the name of the FBO and the name of the group (or person) who owns that property.
If it's owned by an individual, you can simply send the person a private message through the FSE forums.
If it's owned by a group, however, you first have to find the owner of that group. To do that:
On the Game World site, go to Menu > Home > Groups. Let the page fully load to make the search easier. Now, you can just use your browser's search function to search for the name of the group. You'll see the owner's name in the column following the group name. Once you have that, you can simply send them a private message."
Aircraft in default and or idle for more than 60 days should go up for auction.
FSE does not use the airport database from ANY specific simulator, nor any specific nation, nor any specific international agreement. The FSE Game World is a completely fictitious world, and any resemblance to real world airports, airport names, city names, country names, or otherwise, is completely coincidental.
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