Getting Started

The Very Basics

If you're the type who just wants to jump right into it, and maybe (if the mood strikes you) read the user manual later, this is the simplified version. The "FSE Process" is pretty simple:
  1. Ensure you have a compatible flight simulator (most MS, X-Plane, or Prepar3D simulator will work)
  2. Establish both a Communities account and a Game World account
  3. Download and install the appropriate client application for your compatible simulator 
  4. Find a plane and an assignment that appeal to you within the FSE Game World 
  5. Launch your preferred simulator 
  6. Launch your client application and then click the "start flight" button
  7. Fly to the correct destination in your sim
  8. Land and set your parking brake
  9. Now check your bank account to see how much money you made! (or, if you're like most of us, how much money you lost because you didn't read the manual first.) 
Note: The next section, "The Basics, Explained" is a quick overview of FSE. Each of the below sections is further explained in greater detail in the different "Getting Started" sections listed on the menu to the left.

The Basics, Explained

If you need just a little more information, but don't want to read the entire user guide just yet, skim through the 5 paragraphs below to get a basic feel for FSE. The Youtube video below is also a great 5-minute introduction to FSE. 

Compatible Simulators

FSEconomy is compatible with most Microsoft, X-Plane, and Prepar3D* simulators. See this page for more details.


User Accounts

The FSE System uses multiple account databases to provide services.  
Note: You are limited to a single account on each database, with the same account name used on each.  Attempting to establish multiple accounts will result in being banned from FSE.

FSE Communities Account (Forums)

This account is established via an automated process, similar to most other online (forum) accounts.  You create this account from the FSE Communities homepage at  

FSE Game World Account

This is the account that allows you to interact with the FSE Game World.  This account is manually established by FSE Staff members.  After creating a Communities account, log in to the FSE Communities website, access the FSE Support Forums, and post a message in the "New FSE Game World Account Request" sub-forum.  The FSE Staff will use your Communities account username when creating your Game World account. Once created, you can login to
the FSE Game World homepage at This will be the password you will use with the FSE Client.

Note: You must have a Game World account before you can log in to the game and fly. The creation of this account usually only takes less than 24 hours, but may take longer during periods of peak demand. Please be patient!

Account Notes

The FSE Community user database and the FSE Game World user database are not interconnected. Changing your profile information on one site does not change the information on the other site. If you need to update your profile information on one site, you must update your profile on the other site as well. If you need a new password for both sites, then you must request a new Community password from the Community site and request a new Game password from the Game website. If you want the same password for both sites, then you will need to change your password twice. 

Installing and using the FSE Client

The "FSE Client" is a software application on your computer that communicates with both your flight simulator and the FSE Game World, passing information back and forth between the two.  There are multiple FSE Clients to choose from, depending on your simulator version and your operating system.  
Your client will require a username and password - be sure to use your Game World password, and not your Communities password, if they are different.

Client Flight Functions

There are two main functions of the client:
Start Flight.  You trigger a "start flight" event by clicking a button in the client.  This signals the FSE Game World to send data to your simulator, such as how much fuel is in each tank, as well as how many passengers or how much cargo weight is on board.

End Flight.  You trigger an "end flight" event by landing and setting your parking brake.  This sends data from your simulator back to the Game World such as where you at and how much fuel is now in each tank.

Using the Game World Interface

The "Game World" is a website where you rent aircraft, find paying customers (called "jobs" or "assignments"), refuel your aircraft, manage FBOs, and generally "live" in the FSE World.  It's similar to many other MMOs, in that everything you do effects (or is effected by) what everyone else does.  If someone flies a Cessna 172 from London to Paris, you will see that plane at the Paris airport (on the Game World airport, not inside your simulator).  

The two main areas that you will use in the Game World will be the Airport Page and the My Flight Page.  It is between these two pages that you setup you flights by finding rentable aircraft and paying customers.

Airport Page 

The main purpose of the Airport Page is to find aircraft to rent, and assignments to fly.   You can do this in either order:  Either find a plane you want to fly, and then select an assignment that will fit; or, find an assignment that you want to take, and then find an aircraft that is suitable for the load.  For new FSE pilots, we recommend that you start with a small aircraft that is installed in your flight simulator, such as a Cessna 172.  The smaller your plane, the less money you will lose if you make a mistake.  

Once you have determined the type of plane you want to fly, and you have rented one at a Game World airport, the next step is to select an assignment or two that will fit onto that plane.

My Flight Page

The My Flight page is where you will manage the assignments that you selected from the airport page, as well as add fuel to the plane that you rented. (never adjust your fuel levels inside your simulator!).

Before starting your flight, it is very advisable to always double check the My Flight Page for two critical pieces of information:
1. Make sure your plane has enough fuel to get where you're going, but not so much fuel that you can't take on the weight of your passengers and/or cargo.
2. Make sure your customers will actually get on-board you plane (they will say "Departing" in the Status column).  If they do not indicate "Departing", then there may not be enough room on your plane, or those assignments may not be located at the same airport as your plane.

Conducting a Flight

In FSEconomy, a "flight" is determined by any takeoff followed by a landing.  It does not matter if you have paying customers onboard.  It does not matter if you took off from an airport in your simulator, an oil rig, or from the middle of a lake.  It also does not matter where you land.  At the conclusion of every flight (i.e. each landing), you will be charged for all flight expenses and you will also get paid for any customers who were going wherever you landed.

Configure your simulator

After you have rented an aircraft in the FSE Game World (and possibly found assignments, although that is not necessary to conduct a flight), set up your simulator to match your My Flight page.  You should load up the correct aircraft make and model that you rented in the Game World and position it at the same airport. 
Note: ICAO identifiers for the airports in your sim may not match what is listed in the FSE Game World.  That is ok - you are only required to be at the same geographical coordinates in your simulator as listed on the FSE Airport Page. Help for problem airports and ICAO's can be found in the Airports Section

Perform a Client "Start Flight" Event

When you are ready to fly in your simulator, click the "Start Flight" button in your FSE Client.  This will trigger the client to send and retrieve information from the FSE Game World.  If your simulator setup matches the information on your My Flight page, then the FSE Game World now considers your rented aircraft and your customers to be "enroute".  The "Start Flight" event will also put the correct amount of fuel into each of your simulator's fuel tanks and adjust your payload weight.


Before taking off in your simulator, it is always advisable to verify that any assignments you expect to be onboard are actually onboard.  It's a terrible feeling when you fly for several hours only to discover that your passengers didn't go with you.  You verify that your assignments are onboard in one of two ways:  1) by looking at the list of assignments in the client; or 2) switch from your simulator back to your web browser and refresh your My Flight Page.  The "Status" column for your assignments should say "enroute".

If, for some reason, the assignments that you expect to be onboard are not, use the "Cancel" button -- either in your Client or at the top of the My Flight Page -- and then investigate to figure out why they did not get on.  Usually, you selected assignments that are too heavy for the aircraft, or the assignment weight plus the fuel weight is more than the aircraft can carry.


Now that you've clicked "Start Flight" and verified that any expected customers are onboard your aircraft, it's time to fly.  Start your engines (if they are not already), taxi to the runway (if you're not there already), take off and go somewhere.  You can go anywhere you want - you are not restricted by where your customers want to go.  Most people land at 2 or 3 airports in the course of their route, either refueling or picking up even more passengers.

Perform a Client "End Flight" Event

Once you've landed, you need to tell the FSE Game World that you have arrived somewhere.  You do this by setting the parking brake.  This will trigger the client to send information back to the FSE Game World.  This information includes the latitude and longitude location of your aircraft; the fuel levels now in each tank; and the flight time recorded by your simulator.  The Game World database will now calculate your flight expenses -- rental costs, fuel costs (if using a "dry" rent), bonus costs/reimbursement, ground crew services from the local FBO (if any) -- and your cash account will be deducted by this total.  If you arrived at the destination of any of your onboard customers, you will also be paid their fee.

Tutorial Video

FSE Tutorial: An Introduction to FSE