TL/DR
If you're the type who just wants to jump right into it and, maybe (if the mood strikes you), read the user manual later, this is the simplified version. The "FSE Process" is pretty simple:
Ensure you have a compatible flight simulator (most MS, X-Plane, or Prepar3D simulator will work)
Establish both a Communities account and a Game World account
Download and install the appropriate FSE Client application for your OS/simulator
Use the FSE Game World Interface to find a plane and an assignment that appeal to you within the FSE Game World
Launch your preferred simulator
Launch the FSE Client application and then click the "start flight" button
Fly to the correct destination in your sim
Land and "end flight" (different process for different FSE Clients
Now check your bank account to see how much money you made! (or, if you're like most of us, how much money you lost because you didn't read the manual first.)
Note: The next section, "Just The Basics" expands just a bit upon each bullet point above, and the Getting Started sub-pages go into greater detail.
You start with no money, but that's ok. You do not pay for any rental or fuel expenses until after the flight - hopefully you also had some revenue jobs onboard to cover those expenses and provide a net profit. FSE will allow you to go negative if you have more expenses than income.
Start by using small aircraft. If you make any mistakes, the expenses will be much easier to recover from. FSE will allow you to go negative - keep that negative to a minimum by using small aircraft. As you learn how FSE works, you can progress to larger aircraft with less risk.
The FSE Airports and your Simulator Airports might be very different! Always verify that the airports you are going to fly from and to in FSE exist in your simulator at the same coordinates.
Do appropriate fuel planning. The majority of fuel sales in FSE are conducted by other players. There is no guarantee that any FSE airport will have available fuel, even if it is a large major international airport.
Pay attention to Aircraft Rental Timeout Timers. If you pause your flight enroute, or take too long to get to your next stop, your flight could be cancelled.
Pay attention to Aircraft "Distance Bonus" values. A high value could result in a large payout... BUT could also result in a large penalty!
If you need just a little more information, but don't want to read the entire user guide just yet, skim through the few paragraphs below to get a basic feel for FSE.
FSEconomy is compatible with most Microsoft, X-Plane, and Prepar3D* simulators. See this page for more details.
The FSE System uses two different websites with two different account databases to provide services. These account databases are not interconnected. Changing your profile information on one website does not change the information on the other website.
If you update your profile information on one site, you must update your profile on the other site as well. If you need a new password for either site, then you must request a new password from the appropriate website. If you want the same password for both sites, then you will need to change your password twice.
WARNING: You are limited to a single account on each database, with the same account name used on each. Attempting to establish multiple accounts will result in all accounts being banned from FSE. If you lose access to your FSE accounts, ASK FOR HELP. Do NOT take it upon yourself to "solve" this issue by creating a 2nd account. If needed, use our support email address support@fseconomy.com
FSE Communities Account (Forums)
This account is established via an automated process, similar to most other online (forum) accounts. You create this account from the FSE Communities homepage.
If you are not receiving account password emails from FSE, you need to add fsecommunities@gmail.com and fseserveremail@gmail.com to your list of authorized senders, and the password recovery email should then come through.
FSE Game World Account
This account is manually established by FSE Staff members. This account allows you to interact with the FSE Game World.
After creating a Communities account, log in to the FSE Communities website, access the FSE Support Forums, and post a message in the "New FSE Game World Account Request" sub-forum. The FSE Staff will use your Communities account username when creating your Game World account. Once created, you can login to the FSE Game World. This will be the password you will use with the FSE Client.
Note: You must have a Game World account before you can log in to the game and fly. The creation of this account usually only takes less than 24 hours, but may take longer during periods of peak demand. Please be patient!
The "FSE Client" is a software application on your computer that communicates with both your flight simulator and the FSE Game World, passing information back and forth between the two. There are multiple FSE Clients to choose from, depending on your simulator version and your operating system.
Your client will require a username and password - be sure to use your Game World password, and not your Communities password, if they are different.
Client Flight Functions
There are two main functions of the client:
Start Flight. You trigger a "start flight" event by clicking a button in the client. This signals the FSE Game World to send data to your simulator, such as how much fuel is in each tank, as well as how many passengers or how much cargo weight is on board.
End Flight. You trigger an "end flight" event by landing and setting your parking brake or shutting down your engines. This sends data from your simulator back to the Game World such as where you are at and how much fuel is now in each tank.
The "FSE Game World" is a website where you rent aircraft, find paying customers (called "jobs" or "assignments"), refuel your aircraft, manage FBOs, and generally "live" in the FSE World. It's similar to many other MMOs in that everything you do effects (or is effected by) what everyone else does. If someone flies a Cessna 172 from London to Paris, you will see that plane at the Paris airport (on the Game World airport webpage, not inside your simulator).
The two main areas of the Game World that you will use in the beginning will be the Airport Page and the My Flight Page. It is between these two pages that you setup you flights by finding rentable aircraft and paying customers.
Airport Page
The main purpose of the Airport Page is to find aircraft to rent, and assignments to fly. You can do this in either order: Either find a plane you want to fly, and then select an assignment that will fit; or, find an assignment that you want to take, and then find an aircraft that is suitable for the load. For new FSE pilots, we recommend that you start with a small aircraft that is installed in your flight simulator, such as a Cessna 172. The smaller your plane, the less money you will lose if you make a mistake.
Once you have determined the type of plane you want to fly, and you have rented one at a Game World airport, the next step is to select an assignment or two that will fit onto that plane.
My Flight Page
The My Flight page is where you will manage the assignments that you selected from the airport page, as well as add fuel to the plane that you rented. Never adjust your fuel levels inside your simulator! The FSE Client will adjust your fuel tanks to match the fuel levels indicated on the My Flight page.
Before starting your flight, it is very advisable to always double check the My Flight Page for two critical pieces of information:
Make sure your plane has enough fuel to get where you're going, but not so much fuel that you can't take on the weight of your passengers and/or cargo.
Make sure your customers will actually get on-board you aircraft - there must be enough Payload Capacity remaining after loading your fuel to accommodate the weight of the passengers or cargo.
In FSEconomy, a "flight" is determined by any takeoff followed by a landing. You are not required to go from any specific airport to any other specific airport. It does not matter if you have paying customers onboard. It does not matter if you took off from an airport in your simulator, an oil rig, or from the middle of a lake. It also does not matter where you land. At the conclusion of every flight (i.e. each landing), you will be charged for all flight expenses and you will also get paid for any customers who's destination was wherever you landed.
See the individual sections below for more information.
After you have rented an aircraft in the FSE Game World (and possibly found assignments, although that is not necessary to conduct a flight), set up your simulator to match your My Flight page. You should load up the correct aircraft make and model that you rented in the Game World and position it at the same airport (or, more specifically, position your aircraft in the simulator at the same latitude/longitude coordinates displayed on the FSE Airport Page).
Note: The Airport Identifier (sometimes called "the ICAO") and/or the Airport Name, listed in FSE may not match the Identifier or Airport Name in your simulator. That is ok - you are only required to be in the vicinity of the same geographical coordinates in your simulator as those displayed on the FSE Airport Page.
Additional information can be found in the Airports Section
Before taking off in your simulator, it is highly recommended to verify all assignments you expect to be onboard are actually onboard. It's a terrible feeling when you fly for several hours only to discover that your passengers didn't go with you. You verify that your assignments are onboard in one of two ways:
By looking at the list of assignments in the client; or
Switch from your simulator back to your web browser and refresh your My Flight Page. The "Status" column for your assignments should say "enroute".
If, for some reason, the assignments that you expect to be onboard are not, use the "Cancel" button -- either in your Client or at the top of the My Flight Page -- and then investigate to figure out why they did not get on. Usually, you selected assignments that are too heavy for the aircraft, too many passengers for the number of available seats, or the assignment weight plus the fuel weight is more than the aircraft can carry.
Now that you've clicked "Start Flight" and verified that any expected customers are onboard your aircraft, it's time to fly. Start your engines (if they are not already), taxi to the runway (if you're not there already), take off and go somewhere. You can go anywhere you want - you are not restricted by where your customers want to go. Most people land at 2 or 3 airports in the course of their route, either refueling or picking up even more passengers.
Once you've landed, you need to tell the FSE Game World that you have arrived somewhere. You can do this in a few different ways, depending upon the aircraft type or client being used.
Typically, setting the parking brake or shutting down the engine(s) will trigger the client to send information back to the FSE Game World. The X-Plane client has an additional "End Flight" button that you can also use once you have come to a complete stop.
The end-of-flight information sent back to the FSE Server includes the latitude and longitude location of your aircraft; the fuel levels in each individual fuel tank; and the flight time recorded by your simulator. The Game World database will now calculate your flight expenses -- rental costs, fuel costs (if using a "dry" rent), bonus costs/reimbursement, ground crew services from the local FBO (if any) -- and your cash account will be deducted by this total. If you arrived at the destination of any of your onboard passengers or cargo, they will be considered "delivered" and you will be paid their fee.