FSUIPC Plugin. You must have the FSUIPC plugin by Peter Dowson installed. Get the appropriate version that is compatible with your simulator.
Note: Both the freeware and payware versions are compatible with FSE.
The FSE FSUIPC Client is a simple, stand-alone, executable file. There is no installation - simply download, unzip, and run the application.
WARNING! You MUST get the FSUIPC Plugin above before using the FSE Client.
Open the folder where you unzipped the client and double click on the file fseconomy.exe. The application will open as shown.
When you start the FSE client for the first time, you will need to enter your "Game World" account information. This is a one-time entry. If all goes well, you will receive a message indicating that your account was accepted. If you ever change your password on the FSE Game World website, be sure to update it here as well.
Navigate to the account settings (FILE > ACCOUNT) on the menu.
If you haven't started your simulator yet, do so now.
Note: The first time you start your simulator after installing FSUIPC you may get dialogue boxes asking you to authorise "FSUIPC". Click Run/Yes to allow FSUIPC to run with your sim.
You will know that everything is setup correctly when you open your flight simulator and the client displays "FS Linked" on the bottom-left corner. Once you see that, you are ready to start a flight.
Note: If you see "FS Not Linked", either your simulator is not open, or there is an issue with the FSUIPC Module not communicating with the simulator. Usually, either the FSUIPC Module is not installed, or the wrong version is installed. Sometimes is has to do with administrative privileges of the installation.
The FSUIPC client has 3 main menu items: File | Action | Help
Each menu and sub-menu are described below:
File
Account (This is where you enter your User ID and Password to access FSE.)
Website (Opens the FSE Game World website in your default web browser.)
Action
Start Flight (This is your most used button while using FSE. Ensure you click this menu item before each and every take off. Read the "Starting a Flight" section below for more details.)
Cancel Flight (At any time during a flight (including before you've taken off), you may cancel the flight and have FSE place everything back at your point of origin.)
Test Aircraft (This menu item sends your Aircraft Title (also called "livery", "paint", or "alias") information to the FSE Staff. Use this menu item if you have made a repaint, or downloaded a repaint, that does not currently work in FSE. Once approved by the staff, you will be able to use this repaint.)
Help
About (See the version number of your client software)
After you've used the FSE website to setup your flight by renting an aircraft, fueling the aircraft if necessary, and selecting the assignments you are going to fly, it is time to switch over to the flight simulator and get all set up for your flight. Make sure that you are at the same airport and have the same aircraft type in your flight simulator that you have selected on the FSE website. Optional: You can take this opportunity to adjust your cargo weight and balance in the simulator's FUEL AND PAYLOAD menu to match your selected assignments. For example, if you are carrying two passengers and 51Kg of Mail, you would set 77kg into 3 of the seats (yourself, and the 2 passengers), and 51Kg into another seat or the cargo area. All humans weigh 77Kg (170lbs) in FSE, including you the pilot. You MUST NOT adjust your fuel load in your plane, as the client will do that for you automatically.
Once your simulator is ready, open the FSE client and select ACTION > START FLIGHT from the menu. At this point, FSE will adjust your fuel load, and will check to see if your cargo weight in the simulator matches the cargo weight of the game website. If there is a perfect match, the client is now ready for flight. If the weights do not match, you will be presented with a dialog box instructing you to add or remove weight. You can choose to make the necessary adjustments (described in the paragraph above), or you can click the "ignore" button. At this point, you're ready to fly - the client should display your aircraft registration as well as begin the countdown on your rental time.
Now that you've hit "Start Flight", the game website assumes that you are enroute. Even though you may not have began your taxi or take off, your rental timer has began it's countdown and the game website will list your plane and all of your selected jobs as "enroute". If you are paying for rent at an hourly rate, you are now being charged. At this point, you are now free to fly to any airport you choose. Most likely, you will fly to the destination of your cargo or passengers, but it's also possible that you will fly to another airport to pick up more assignments; or, perhaps you need to make a fuel stop.
Also at this point, the client no longer needs to communicate with the game server, so if you need to disconnect from the internet you may.
When you arrive at your intended airport, you signify to the client that you are complete by coming to a stop and either, A) setting your parking brake, or B) shutting down your engine. (If you previously disconnected from the internet, reconnect now!) It does not matter where you come to a stop - you can stop right on the runway, or exit the runway, or taxi all the way to parking. The "level of realism" that you use is up to you. At this point, the client will pop up a message that it is sending the results of your flight to the server. Once the pop-up indicates that it is complete, you are done with your flight! At this point, the game website no longer considers you to be "enroute", your rental timer stops, and you are free to disconnect from the Internet again if you need to.
At this point, you can go back to the game website and see what your earnings were for that flight, check your logbook to make sure everything appears to have logged correctly, and maybe setup your aircraft and assignments for your next flight. If, when you landed, you did not have any jobs on board, or all of your jobs on board have now reached their final destination, your aircraft will no longer be rented. If you plan on using it again right away, you may want to immediately go to the "Airport" webpage and re-rent it before someone else does. However, if you still have assignments selected in your "My Flight" page, your aircraft will still be rented. You are not being charged rent because you are not "enroute", but you are potentially blocking another player from using the aircraft. This is fine if you are getting ready to use it again.
In the lower status bar there is some more important information. To the bottom right is the rental time counter that starts with your flight and indicates you how long you have until the rental is over.
WARNING! Make sure you land before the counter reaches zero or your flight will be cancelled.
Note: You do not need to land at your final destination - simply landing anywhere and "ending the flight" and will re-start your rental time counter. Once you are ready to resume, "starting the flight" will also re-start the rental timer from zero.
The status bar window to the left of the counter shows you the registration of the aircraft you are flying.
Once you select "START FLIGHT", make sure you see your assignment(s) in the main window. It will only show assignments that are onboard your aircraft. If you have selected assignments, and they do not appear in the client window, then they did not get on your plane and you will not get paid if you take off without them. Some reasons that an assignment might not get onboard: it exceeds the aircrafts MTOW, you do not have enough seats (if your assignment is passengers), or you are not yet at the same airport that the assignment is.
Please note that FSE flights are limited to 16x time compression. The client monitors this and will not allow a setting higher than 16x.
The process to end a flight will usually take just a few seconds but on rare occasions, it may last much longer. DO NOT close the FSE program until it says the flight has been logged. Even if the FSE client appears to be not responding, just leave it. It may even take hours but if you close it before logging is complete, you will lose credit for that flight. If you are unable to wait, you should view the "My Flight" page on the game website, and click the "Cancel Flight" button. This will reset your aircraft and all assignments back to their original configuration at the airport you took off from, but may be better than the potential errors you might see from whatever caused the end-flight process to hang.