Hi Edwin & Sonja,
Prior to that I have identified few recurring patterns in most of the interviewees, as mentioned below:
MYTH #1
My <relation_name> doesn’t love me
CAUSES
They are not able to communicate their love to you in best way/form possible.
Blame is on both
EFFECTS
They Yell/Nag/Complain/Pick/Correct/
INSIGHT
True responsibility/love cannot be realised until one experiences it by themselves
Everyone has a unique way of expressing themselves - Carl Jung's 16 Personality types
MYTH #2
No matter how much I do <relation_name> isn’t satisfied with me
CAUSES
They always want you to become better/perfect person
EFFECTS
They Compare/Expect high from you
INSIGHT
Their height of perfection is motivated by their depth of love for you
“Keep calm & carry on” – Time heals & tells (patience)
MYTH #3
You assume the things you do for <relation_name> are so small that they are not going to matter to them anyway
CAUSES
You feel they don’t care/notice
EFFECTS
You don’t take initiative/effort to be the first to do good
INSIGHT
Small things done consistently can make a big difference over time
Assumptions dictate decisions/behaviour.
MYT
H #4
My <relation_name> is no good. Why should I be pay attention to them?
CAUSES
You don’t respect/believe in them
EFFECTS
You act defensive & judgmental every time
INSIGHT
People follow by example, not by advice.
Respect people for who they are regardless of their imperfections.. cause you don’t know everything about them, yet.
MYTH #5
<relation_name> is taken for granted
CAUSES
People want to be associated with each other
EFFECTS
Being self-occupied devalues others
INSIGHT
Humans seek attention
I wish to improve the above family conditions via the game design we have in mind.
These use cases can be good enough for an mvp prototype.
Kindly let me know each of your views about this.