Needs:
Five 1d6 of two different colors for each player.
One 1d20 for each player to track Life Points.
A minimu of 120 MTG cards.
Shuffle all cards of one or more packs - this is the Source Deck.
Take 60 cards from the Source Deck - this is the Play Deck.
Check the Play Deck to see there are at least 20 lands.
Remove all Artifact, Sorcery, and Enchantment cards.
Replace any cards from the top of the Source Deck to maintain 60 cards.
Shuffle the cards.
Draw 7 cards.
If the player does not have at least 2 lands, the player re-draws 7 cards.
Set the Life Counter to 0.
Set the Source Deck in the middle of the board.
The Player’s Turn
The Player always goes first.
The Player takes a turn with their Play Deck with the following phases.
Untap - Draw - Build - Cast - Combat - Clean Up
Untap
Turn all face-down cards face-up.
Draw.
Pick a card from the deck.
Build.
Place a land on the board.
Only one land can be played per turn.
Cast.
Either:
Place one or more creatures on the board face down if there are lands equal to the required mana of each creature OR
Place one or more creatures into combat.
Each new creature must suffer conjuring sickness for one turn by being face down upon entering and cannot go into battle.
Check to see if any active (not in hand or in combat) creatures need an update.
Only active (face-up) creatures can use the power listed on their card.
Combat.
The Player can attack with as many creatures covered by their mana.
If the next card drawn from the Source Deck is not a creature, the Player wins a life.
If the card is a creature, the Player must immediately go into combat.
If the Source Deck attacks, go into Combat. (see below)
Clean Up.
Discard or add cards from the deck until there are seven in hand.
The Discard pile can be re-shuffled if there are not enough Draw cards.
The Source Deck’s turn
Draw.
Pick a card from the Source Deck.
Results:
Lands: discard
Instants: Set aside.
Creatures: go directly into Combat.
Combat.
Set Up
The creature is brought forward into the Combat Zone.
The Player can
defend with one or more of their creatures active on the board and tap the required mana OR
announce no defense.
The defending creatures are brought forward into the Combat Zone with any Instants to be used.
Resolve any actions from the cards.
If there is no defense, the Attacker cards are discarded and the player loses one life point per attacking creature but no Player cards are lost.
Spells
If there are any Instant cards set aside from the Source Deck, they are assigned to the attacking creature.
Instant cards can be attached by the Player to any creature or creatures as long as there is corresponding mana to tap.
Instants count as spells.
Resolve any actions from the spells.
Battle
The Attack/Defend numbers are on the bottom right of each card in that order.
The Attacker rolls the number of combined Attack dice with any modifiers.
The Defender rolls the number of combined Defense dice with any modifiers.
The highest number of total points from each side is the victor of the battle.
If there is a draw, all cards in the battle are discarded with no life points awarded.
Spoils
The Player collects 1 life point for each defeated attacking creature or loses 1 life point for each defeated defending creature.
If the Player loses, all tapped mana must be discarded.
Winning
This continues until the Player has 10 points (a win) or the Source Deck has 10 points (a loss).