Use of the Holistic Gamified Learning Framework in implementing gamification through Edmodo for St. Dominic College of Asia
Andie Lawrence S. Tombucon
School of Business and Computer Studies, St. Dominic College of Asia
Abstract
This paper explores the implementation of Gamification through the Holistic Gamified Learning Framework and its possibilities and repercussions of using gamification both in traditional method and via online platform based on review of several literatures. To do this, the proponent compared three possible frameworks to find out what framework is more suitable to be used in an implementation of a gamification strategy. It was found out that through Edmodo as a platform for gamification awards, this Holistic Gamified Learning Framework would be better to implement to the school for specific cases that will empower the student within their classes regardless of their program. The researcher found out that there should be needs for the implementation for the earlier generation teacher where gamification would be better explained and taught to them. This study could potentially serve as a model for instructors who want to include gamification into their own courses. Other organizations and schools can adapt gamification as a process of teaching and motivating their students at the same time.
Keywords: Gamification, Learning Management System (LMS), Holistic Gamified Learning Framework, Edmodo.