KSP/SpaceFlight Simulator
Kerbol - Sun
Moho - Mercury
Eve - Venus
Kerbin - Earth
Mun - Big moon orbiting earth
Minmus - Smallest moon orbiting Kerbin
Duna - Mars
Dres - Ceres
Jool - Jupiter
Eeloo - Pluto
What’s WASDQE
W- Pitch Up
S- Pitch Down
A- Yaw Left
D- Yaw Right
Q- Roll Anticlockwise
E-Roll Clockwise
Other systems:
B- BCS (Reaction Control System- Translate and Rotate your vessel)
T- SAS (Stability assist System- Stabilise and Rotate your vessel to specific orientation)
D- Lights (Toggle All)
Other important Keys:
Spacebar - Stage
F5 - Quicksave
F9 - Load Quicksave
Up/down/left/right arrow keys - change viewing angle
Left Shift - Increase throttle
Left Control - Decrease Throttle
Caps Lock - Fine Control
C - Change View
V - Change Camera Mode
H - Move Forward (RCS)
N - Move Backward (RCS)
I - Move Down (RCS)
K - Move Up (RCS)
J - Move Left (RCS)
L - Move Right (RCS)
X - Cut throttle
Z - Full throttle
G - Landing Gear
B - Brakes (Mostly for Planes)
M - Orbital Map
(0-9) - Activate Custom Action Group
Backspace - Abort
Construction:
Liquid Fuel Engines - Uses Liquid Fuel tanks w/02
Solid Fuel Engines - Come with their solid tanks
Monopropellant Engines - either RCS or Puff Engine
Ion Thrusters - Uses Zeon
Jet Engines - Liquid Fuel + Air
Propellers - Using DLC Robotic Parts
Fuel Different Engine Types:
Liquid Fuel - Something like RP-1
Rocket Fuel - RP-1 + L02
Monopropellant Fuel - Hydrazine + Alumina
Zeon fuel - Zeon Liquid/Gas
Batteries - Lithium-Ion
Control Pod Types:
Crew pods - similar to the crew pad of crew dragon
Control Boxes - Practically a crew but you constantly need electricity and connection to the earth
Physics Time!:
Why does the rocket lift off?
The rocket lifts off due to something called newton’s third law. To summarise, “Every action has an equal and opposite reaction.”
How to get into orbit:
Depending on the rockets’ TWR the time where we start to do the gravity turn changes. A gravity turn is decreasing the pitch of the rocket to more efficiently get into orbit.
Coming Back to Earth:
Landing Safely
Parachutes - Works well as long as the payload is small and if there is an atmosphere
Burning Back - Works well in all conditions as long as there is fuel and you know what you are doing
How to Land
Just fire your rocket engine retrograde and make sure your speed relative to the ground on touchdown is <7m/s or else your rocket will explode.
Reflection:
In today's lesson, we learnt about KSP and SFS, presented by seniors and we got the chance to play SFS and complete tasks. This was fun and engaging where we learnt how to apply physics we learnt in astronomy to be applied in a game to help us get to experience, further improve and understand these things we learnt. Learn --> Understand --> Apply --> Reflect --> Remember --> Repeat. The presenter did a good job helping us understand, he showed us his passion and his co-presenters helped out as much as they could whenever they could. They were friendly and repeated multiple times to help us understand. They also used models and drew to help us understand the processes.