Today we learnt about the mechanics of KSP like the keybinds:
X - Cut throttle
Z - Full throttle
G - landing gear
B - brakes (mostly used for planes)
M - orbital map
. - increase timewrape
, - decrease timewarpe
V - what type of camera mode that you are in (auto, free, orbital, locked, chase)
H - move forward
n - move backward
I - move down
K - move up
j - move left
l - move right
Fuel tank types
Liquid Fuel like RP1
Rocket Fuel Rp-1 + Lo2
Monopropellant fuels
Zeon fuels - Zeon liquid/gas
Batteries-Lithium Ion
Rocket Mechanics
Rockets lift iff because of Newton’s third law.
Depending on the rockets TWR the time where we start to do the gravity turns changes. A gravity turn is decreasing the pitch of the rocket to get into orbit more efficiently.
I have also learnt more about space flight simulator like more parts in SFS like a component to include more engines, decoupler, fuel tanks, parachutes and a lot more components that I didn't take a look at because I looked only at the basics.
Best rocket in the column:
I have also had a sneak peek at the mechanics of KSP as the mentor was building the rocket in KSP and applied what we have larnt today into building the rocket.
Overall, I felt that this lesson was exciting as it gives us a bit of a sneak peek into KSP mechanics and SFS mechanics which makes me excited as we managed to do something hands on like using simulations to build our rockets and I can't wait to see what else KSP has in store for us as it seems very exciting and interesting to play. The presenter spoke with a lot of clarity on the mechanics and kept things exciting for the students. The students were also pretty engaged in the activities. I hope tha this can continue in future activities.