Design of Learning Spaces, designing for seamless learning experience, with a particular interest in Virtual Reality (VR) based immersive learning environments
Cognitive Science and Instructional Design, conceptualising, implementing and evaluating learning designs informed by cognitive science perspectives
Applications of ICT for Student Development, focusing on the use of ICT in non-subject based domains e.g. Social Emotional Learning, Behavioural Sciences
Exploiting Screen-casting in Preparatory Activities to Enhance Learning of Difficult Science Concepts
2018 - 2019Explore the application of screen-casting app in a learning design where students first solved problems involving target content and then received instruction. Its three-fold goal is to enhance learning of difficult science concepts (c.f. direct instruction), develop collaborative learning competencies and resilience.
[Principal Investigator]
Exploring the Use of Serious Game to Improve Students’ Knowledge and Skills for Anger Management
2017 - 2018Explore the use of a serious game (Rage Raver) for social and emotional learning. Specifically, this project explores how students’ ability to recognise anger signals and manage anger situations might be developed through principled application of technology within a learner-centred model of instruction.
[Project Advisor]
An Exploratory Study on Using Onscreen Reminder for Student Cyber Wellness Messaging
2017 - 2018Investigate the efficacy of onscreen Cyber Wellness (CW) messaging in encouraging primary students to be responsible online users. The goal is to determine whether showing students a CW related online message, in the absence of other forms of prompts or reminders, could nudge them toward demonstrating desired behaviour.
[Principal Investigator]