Learning Analytics, using data and analytics to give greater insights into learning and teaching
Gamification and Game-based Learning, for motivation, behavioural change and learning in K-12 and adults
Technology and Change Management, in digitalisation, innovation diffusion and technological disruption
Gamification in Non-Game Contexts
2016 - 2019Exploring the effects of gamification on motivation, behaviour and learning through a gamified learning management system (LMS)
[Co-Principal Investigator]