Understand and identify appropriate situations when and where to use personal devices. (4a)
Example:
While learning the letter D, students would engage in an activity about devices. During the initial activity, the students would use an interactive whiteboard to draw pictures of good places and bad places to use a device like a phone or iPod.
Resources:
None
Create an original work based upon a story, activity or event using a variety of digital tools and resources.
Example:
Using the Shutterfly Photo Story app, students would be guided over a few weeks to create a story. The story would consist of the student identifying a problem and then writing the story of how the problem was resolved. The students would either draw or take digital photographs to illustrate their book. Once the book is completed, it would be sent to Shutterfly to be published. The students would then invite their parents and family into the classroom where they would read their story to their family and classmates. The students would then be presented with their own copy of the book. The teacher would place a copy of their book into the classroom library.
Resources:
Shutterfly Photo Story: http://www.shutterfly.com/photostoryclassroom/
Use technology to express original ideas in various formats (e.g., text, drawing, digital images, videos, sounds.) (4c)- RELIGION
Example:
Students will use a drawing app to summarize the aim and truth that was learned in a ChristLight lesson. Once the student has completed the drawing, they should write their name on the project and then save it to the device.
Resources:
Five Best iPad Drawing Apps: http://www.thebarefootnomad.com/tech-2/five-best-ipad-drawing-apps-for-kids/
Develop the solution to an open-ended problem. (4d)- SCIENCE
Example:
Students will be given a finite amount of materials to build the tallest tower that they can.
Resources:
Engineering Challenges for Kids: https://frugalfun4boys.com/2015/06/11/4-engineering-challenges-kids/