Performance Standards for Kindergarten
By the end of Kindergarten at a Evergreen Lutheran associated school, each student will:
Empowered Learner:
Articulate and set personal learning goals and the path to meet them. (1a)
Build networks to enrich learning. (1b)
Engage experts to provide authentic feedback to solve problems. (1c)
Seek and give collaborative feedback using technology tools. (1c)
Create an artifact to showcase learning goals that have been met. (1c)
- Demonstrate proper use and care of technology equipment. (1d)
- Understand and recognize basic technology terms, symbols and icons. (1d)
- Identify appropriate technology programs or applications for a given activity or project. (1d)
- Demonstrate primary steps to usage of available hardware and software (e.g., turn on and off a device, launch a program or application). (1d)
- Demonstrate proper usage of built-in and peripheral input devices (e.g., keyboard, mouse, touchscreen and touchpad). (1d)
- Demonstrate basic troubleshooting on hardware or software applications.(1d)
- Interact with an interactive presentation system as part of classroom discussion or work. (1d)
- Identify and use the common navigational elements of a web page (scrolling bar, address bar or Omnibox, favorites).(1d)
Digital Citizen:
(2a)
- Explain and demonstrate compliance with classroom, school rules (Acceptable Use Policy) regarding responsible use of computers and networks. (2b)
- Communicate and articulate basic principles of online safety. (2b)
- Recognize and understand why there are rules at home and school concerning technology. (2b)
- Identify and explain how technology impacts their daily lives to do things better or easier (e.g., cell phones, microwave, television, cameras, computers.) (2b)
- Identify examples of how technology impacts the environment. (2b)
Understand the difference between copying with permission and without. (2c)
- Understand safe and correct security procedures (e.g., password protection, privacy.) (2d)
Knowledge Constructor:
- Be exposed to a variety of informational research using digital tools. (3a)
- Use digital information from a variety of pre-selected sources. (3a)
- (3b)
- Participate in a group learning project
using a variety of tools including
digital tools to solve a problem. (3c) Build knowledge by developing ideas and theories to solve a real-world problem. (3d)
Innovative Designer:
- Understand and identify appropriate situations when and where to use personal devices. (4a- dealing with a social issue)
- Create an original work based upon a story, activity or event using a variety of digital tools and resources. (4b)
- Use technology to express original ideas in various formats (e.g., text, drawing, digital images, videos, sounds.) (4c)
Computational Thinker:
(5a)
(5b)
(5c)
Use coding to create and test automated solutions to a task. (5d)
Creative Communicator:
- Use digital tools to collect information and explore solutions concerning the data. (6a)
(6b)
(6c)
(6d)
Global Collaborator:
- Explore various cultures through digital resources. (7a)
- Engage in digital communication with others in a classroom setting (e.g. Google Hangout, Skype) (7b)
- Participate in a classroom project using collaborative tools and resources. (7c)
- Explore and use technology in an instructional setting to encourage collaboration. (7c)
- Participate in a virtual field trip. (7d)
Performance Standards are categorized and based off of the ISTE Standards for Students found at http://www.iste.org/standards/for-students.