2022/03/03 (增加投影片)
2022/03/04 (新增連結)
2022/03/14 (新增連結)
2022/03/21 (新增連結)
2022/03/27 (新增連結)
2022/04/16 (新增連結)
2022/05/09 (新增連結)
2022/05/17 (新增連結)
2022/06/09 (新增連結)
2024/02/02 (重整內容)
2024/02/24 (更新投影片)
可以從三方面來說明使用者經驗 (User eXperience, UX),第一、不同的觀點:不只是從設計者、製造者或公司的角度去思考,而是從使用者的觀點思考。第二、不同的層次: 使用者經驗不只是符合需求 (instrumental)而已,還包含其他的層次,例如: 情感上的經驗。第三、不同的時間點: 使用者經驗不只是使用產品或服務當下的感受。
對資訊系統開發而言,就是在設計系統時將使用者的經驗考慮進去,要記得資訊系統的使用者不只是消費者,還包括內部使用者(如:客服人員)。而且,不是只考慮符合需求而已,還要考慮其他層面的經驗,而且,不能只是思考到使用系統的當下,還要考慮到其他的經驗。
我以前在美國會跟修車廠的師傅聊天,他是韓國人卻專門修日本車,我就問他為何專修日本車,他跟我說很多日本車在設計時,不只考慮到製造的流暢性、開車人的方便性,甚至還考慮到維修的方便性,他舉例,T牌的車子會把一些經常需要更換的零件故意放在容易維修的地方,這會降低維修的時間,當然,同樣的維修的費用就降低了,有些車則不考慮這些因素,有時候更換一個很小的零件工錢就比零件費用還貴,從這一點來看,汽車設計所考慮到的使用者就不只是駕駛。資訊系統也一樣,不只是考慮到消費者,還必須考慮到內部使用者(如:客服人員)的經驗。
使用者經驗跟使用者介面很有關係,我曾經犯過一個錯誤,我花了很多時間設計了一個系統,使用者原本是希望文字輸入直接輸入產品編號,我覺得這樣的需求很糟,還要去檢查輸入的產品編號是否正確,我就認為應該提供一個下拉式選單,讓使用者可以點選產品,我覺得這才不會讓使用者選錯產品。可是,我引以為豪的改變卻被使用者打回票。因為這個公司的產品編號是每個客戶儲存在該公司的物品編號,而每個客戶儲存了上千上萬個物品,下拉式選單反而讓使用者拉很久才能找到編號。而我在測試時,每個客戶只有十筆資料,完全不會覺得有問題,可是,當套用在真實資料時,就馬上發現問題了。這也是很多同學常常會忽略的問題,一個開發者自認為好的設計卻有可能是完全不符合(或沒考慮)使用者經驗的設計。
使用者經驗不只是想辦法讓系統很炫,我們曾經為了讓系統的展現活潑化,設計了一個介面,各個學類是一個錢幣,會依照學生的適合程度掉到不同的位置,而且會有錢幣掉下來的音效,我們花了很多時間設計,完成後很興奮奮,後來測試時發現一大堆問題,首先是遇到不同螢幕尺寸畫面會亂掉,後來我們就固定畫面的尺寸在大多數螢幕可以呈現的範圍,後來又發現只要學生調整字體大小,整個畫面就會亂掉,後來又遇到瀏覽器相容的問題,最後,決定忍痛拿掉這個我們覺得很炫的畫面,回歸到最簡單的設計,利用簡單的表格顯示學類的適合程度。
另外一個經典的失敗設計是: 在問卷的最後一步,是要學生從六個候選清單中依序選擇三個選項。學生會先看到三個預設的選項,但可以利用往左往右去換選項,換了第一名的選項,在第二名的候選清單中就會把剛剛第一名的選項去掉,同樣的選完第二名的選項後,在第三名的候選清單中就會把剛剛第一名及第二名的選項去掉,我們認為這是很棒的設計。但是,當系統上線之後,發現怎麼所有學生的選項都一樣,經過訪談才發現,因為學生在前面幾個步驟回答了很多問題,絕大部分的學生都以為最後這一步是系統根據前面的問題提供的建議,而不去換選項。就算加了解釋,多數學生還是不會去換選項,最後只好忍痛改回最簡單的設計,給學生六個選項,沒有預設答案,並要求依序選擇三個選項。
我們在系統設計時,往往只是考慮到是否符合需求,其實,還有其他的經驗。例如,有很多人戴Apple智慧手錶,其實也只是把Apple智慧手錶當一般手錶罷了,以這樣的概念來看,還不如買個手環,然而,戴Apple智慧手錶也帶給使用者時尚感,讓其他人覺得使用者是個跟著上潮流的人,這樣的經驗就超越了功能性的經驗了。
過去,我會覺得一個學校、學系的網頁就是應該專注在內容,然而,呈現方式的改變也是很重要的經驗,會讓使用者有耳目一新的感受,也會覺得這個學校、學系求新求變。也就是我們不能只是專注在功能面的經驗,也必須去思考其他面向的經驗。
除了透過考慮使用者經驗去優化系統、產品或服務之外,使用者經驗也可以協助我們進行系統、產品或服務的創新。從思考使用者真正想解決的問題 (Jobs to Be Done),並且透過價值主張去思考系統、產品或服務是否能解決使用者真正想解決的問題,或者提供新的價值。
最經典的例子是在車子出現之前,如果我們問使用者需要什麼,得到的答案會是跑更快的馬或者吃更少的馬,但是,如果去思考真正要解決的問題,就知道是需要速度更快、成本更低的交通工具。從資訊科技的角度來看,在智慧型手機出現之前,我們對手機的基本認知是到處可以使用的電話,但是,如果去思考真正要解決的問題,就知道是需要更方便的溝通工具,語音溝通也只是其中一種溝通方式罷了。在智慧型手機出現之前,我們常常跟朋友出去玩,那時候,我們照完相之後,要花很多時間整理照片,整理之後還要壓縮照片,再寄照片壓縮檔給朋友,有時候還要分很多批寄出,非常的不方便。後來,雖然有了照相手機,但是,多媒體訊息功能傳送照片又難用(對方的手機要能收多媒體訊息)又昂貴,所以,很少人利用照相手機的多媒體訊息功能來傳送照片。在智慧型手機出現之後,透過智慧型手機很容易就解決了這些問題,現在,甚至大家都不帶相機了,也是智慧型手機後來如此普遍的原因之一。
Should you ever NOT listen to user feedback? : The Betty Crocker phenomenon, and the difference between user feedback and user insights.
Look to customers to find problems, not solutions.
Look at “silent” sources of insights
Look for ‘Cowpaths’
Interview people that churn
When to listen to feedback, and when to not listen
UX大師Don Norman曾經在Apple服務,他提醒我們,使用者經驗不只是使用者使用Mac的經驗而已,從聽到Mac、買Mac、拿到Mac(包裝、安裝)、售後服務等等經驗都是使用者的經驗,這些對於企業而言,都是由不同部門去負責,但是,對使用者來說,就是Apple。
Don Norman: The term "UX" (1:49)
使用者經驗不代表只是資訊系統的使用介面,舉個例子,曾經有個超市導入新的結帳系統,也把所有的商品都貼上了條碼,他們遇到了一個小問題,很多產品沒辦法貼條碼,例如,螺絲釘通常是裝在盒子裡,因為消費者通常只需要一到兩支螺絲釘,但是,又不可能在螺絲釘上貼條碼,所以,他們想出來的解決方法是在螺絲釘盒旁邊放一些印好的條碼,希望使用者拿了螺絲釘會順便拿條碼,結果,幾乎沒有使用者會順手拿螺絲釘旁的條碼,就算拿,也不一定拿到對的條碼。所以,櫃台在結帳的時候常常有問題,造成消費者很大的困擾,紛紛投訴,要求停止使用新的結帳系統。後來,他們想到一個方法,就是在收銀機旁放一本本子,把所有沒辦法貼條碼的物品分類、拍照,並附上條碼,櫃台就用這樣的方式刷條碼,這樣的設計成功的解決這個問題,而且,這樣的做法其實現在可以在很多超市、超商也都可以看到。從這個案例裡,告訴我們系統的使用者經驗不只是資訊系統的使用介面(User Interface / UI),而是整個購買的過程。
2024/02/24 (更新內容)
2024/05/06 (更新內容)
什麼是UX?
使用者經驗要素
UX方法論
Lean UX (Gothelf & Seiden, 2013)
Value Proposition Design (Osterwalder, et al, 2014)
UX Strategy (Levy, 2015)
Competing Against Luck (Christensen, 2016)
Lean UX (Gothelf & Seiden, 2016)
Lean UX (Gothelf & Seiden, 2021)
UX Strategy (Levy, 2021)
我們的課程
Don Norman: The term "UX" (1:49)
User Experience (wikipedia)
User experience (UX) is a person's emotions and attitudes about using a particular product, system or service.
The Definition of User Experience (UX) (Nielsen-Norman Group)
"User experience" encompasses all aspects of the end-user's interaction with the company, its services, and its products.
UX Design: The 7 Killers of Good UX
Lack of User Research
Hazy Content Strategy
Murky Information Architecture
Poor Accessibility
Too Many Interruptions
Non-existent User Support
Inadequate Outcome Delivery
Defining UX for the Non-UX Person
Formal definition
“User experience encompasses all aspects of the end-user’s interaction with the company, its services, and its products.” — Don Norman
Things that aren’t UX
UX is not front end web design.
UX is not a fine arts discipline.
UX is not graphic design.
UX is not UI (the most common one!).
So what really counts as UX?
UX researchers make use of techniques like interviews, focus groups and card sorting to gain insight into how users think. This information is consolidated in order to build a mutual understanding of the user between team members, through constructing things like user personas and customer journey maps.
This insight is then translated into a design by a UX designer, with sketches, diagrams, and wireframes being drawn in order to design the interaction flow. Further usability tests are then conducted on these designs, beginning an iterative process.
What is User Experience (UX)? An Essentials Guide for Conversions
I’m A Software Engineer, Why Should I Care About User Experience?
Some basic reasons why you should care about UX
Reason #1: Unused code is a waste of time
Reason #2: Common language is the key to efficiency
Reason #3: Software architecture considerations
“Biomimicry is an approach to innovation that seeks sustainable solutions to human challenges by emulating nature’s time-tested patterns and strategies.”
UX & biomimicry
What now?
Design and the mind
First Impressions Count. Here’s How To Create A Truly Satisfying User Experience
Today’s users expect to see content that’s relevant to them right now.
Personalization is key — but don’t make it creepy.
Don’t rely solely on what’s trending.
Make sure you bring in longtail content and products.
Remember: Discovery takes many forms.
What I learned about UX from drinking tea: Warming, soothing, delicious … and a great example of user guidance, standardization processes and brand experience
What’s a ‘desire path’ anyway, and what does it reveal about us?
When you give users a new product, you can observe what they do:
Observe task flows and pages accessed (the path they take unhindered)
Look at eye gaze (where they look for the next turning)
Record pain points (when they can’t see your path, or they expect a different path)
Traffic lights in user experience
At any point in the flow, if the user cannot proceed, they should be informed about it at the very beginning.
When going through a flow, there are certain checkpoints or requirements that need to be met before the user can proceed.
A yellow light in design can be interpreted in two ways — the first way is to serve as a warning that might indicate a break in the flow, and the second way is to be used as an indicator to nudge the user to proceed.
A horrid UI in the best OS of all time: A little chronicle of the origin of a revolutionary idea called UX.
Principle 1. Go green with digital sustainability
Principle 2. Make a service inclusive to everyone
Principle 3. Cultivate an ethical digital landscape
Principle 4. Build a strong stakeholder relationship
Principle 5. Identify and manage the value
The term “UI/UX” is bad for designers; 4 reasons to stop using it
7 Blind Spots That Sabotage the User Experience
The culture gap
The feedback gap
The design gap
The execution gap
The value gap
Gap of overpromising
Emotional gap
介紹No Bullshit Guide to UX - eBook v1
討論實務上哪些方法常用或不常用
7 topics every UX beginner should learn
Design Psychology
Research Methods
Information Architecture
Wireframing / Prototyping
Interaction Design
Inclusive Design
Basic UI Development
The Five UX Elements for Design ** (目前連結失效)
PART 1 — The UX Elements (使用者經驗分層元素)
Strategy
Scope
functional requirements
content requirements
Structure
Interaction Design
Information Architecture
Skeleton
Interface Design
Navigation Design
Information Design
Surface
PART 2 — The Elements in UX Design Process
UX Strategy lies at the crossroads of UX design and business strategy. It’s a plan-of-action on how to find out if the user experience of a product is aligned with the business objectives (Levy, 2015).(詳參: The Importance of UX Strategy)
User research tackles the demographical data about a product’s existing and potential user base whereas UX research discovers certain key patterns and connections in the users’ behaviors, emotions, and environment. (詳參: UX research fuels your design process)
User Experience Design is the study of user behaviour and understanding of user motivations, to design a better digital experience. (詳參: The essentials of user experience design)
What’s a UX process?
Few factors that will cause to have different UX processes:
The project
The client
The budget
The deadlines
Experience level of the UX designer
Why you need a UX process?
Which technique, When and How.
Keeps everyone on the same page
Show your competency and experience level
Help you to decide numbers for your work
Key characteristics of a UX process
Strategy
Research
Analysis
Design
Production
But you said “phase” where’re the “Characteristics”?
Strategy Phase
Strategy
Research
Scope Phase
Analysis
Structure Phase
Analysis
Design
Skeleton Phase
Design
Production
Surface Phase
Production
Step 1: Discovery
Step 2: Research and Validate
Step 3: External Inspiration
Step 4: User Stories, Site Maps, and Customer Journeys
Step 5: Designing Wireframes
Step 6: Evaluate and Iterate
Start your product initiatives with a kick-off document — here is my template
Executive Summary
Problem Statement
Hypothesis
Product Vision
Minimal Viable Product (MVP)
All design projects should start in a Google Doc
Background and problem
Goals and non-goals
What success looks like
Research
Requirements
Design ideas
Alternatives considered
How things could go wrong
How we’ll measure results
Notable discussions
UX techniques your colleagues will love
Lead collaborative design kickoffs
Centralize project details in one document
Build-up an internal group of UX champions
Save time and communicate ideas without wireframing
Making design process more development-friendly and business-satisfying
Understand, by debriefing the tasks and going after the values both for users and business.
Research, by looking into users and creating users personas, stories, flows and many more.
Align, by making sure we as designers have the clients’ need, developers’ voice and our own research ready, then let them be on the same page.
Sketch, by wireframing basics of design specifications and always being ready to change.
Design, by adding more layers to design structure from UI, visuals, and many more.
Evaluate, by testing and refining on designs till the next step.
Deliver, by respecting our teams, and our works.
The importance of zooming out in the design process
Force your brain to be idle
Look at your designs from a different perspective
Present your designs out loud
Show it around
Write a summary of your design concept
5 Stages of UX Maturity
Beginning
Awareness
Adopting
Realizing
Exceptional
6 key indicators
Timing of UX
Leadership & Culture
Availability of Resources
Techniques
Connected Processes
Application of Design Thinking
The 6 Levels of UX Maturity (2021/6) (NN group) **
Absent: UX is ignored or nonexistent.
Limited: UX work is rare, done haphazardly, and lacking importance.
Emergent: The UX work is functional and promising but done inconsistently and inefficiently.
Structured: The organization has semisystematic UX-related methodology that is widespread, but with varying degrees of effectiveness and efficiency.
Integrated: UX work is comprehensive, effective, and pervasive.
User-driven: Dedication to UX at all levels leads to deep insights and exceptional user-centered–design outcomes.
Corporate UX Maturity: Stages 1-4 (NN group) (內容已更新為:The 6 Levels of UX Maturity )
Corporate UX Maturity: Stages 5-8 (NN group) (內容已更新為:The 6 Levels of UX Maturity ) How mature is your company’s UX? (原內容的介紹)
Stage 1: Hostility Toward Usability
Stage 2: Developer-Centered User Experience
Stage 3: Skunkworks User Experience
Stage 4: Dedicated UX Budget
Stage 5: Managed Usability
Stage 6: Systematic User-Centered Design (UCD) Process
Stage 7: Integrated User-Centered Design
Stage 8: User-Driven Corporation
The UX Maturity Model (3:34) by Jacob Nielsen NN group
So, what are the levels?
Level 1 — No Clue
Level 2 — Design-Centered
At this level, designers still rely on their intuition without the outside influence of actual users. Fortunately, you still have a leg up at this stage: the company does care about usability.
Level 3 — Operating Lean
In stage 3 we have moved past the idea that we just need good design and we have realized that part of that good design is understanding the end user's needs.
Level 4 — Dedicated to The Cause
UX is a thing at this point and you have a dedicated budget and maybe even a dedicated team!
Level 5 — This is a Thing
Now you have a dedicated budget, an official team and a UX Manager with the concession to own UX and usability throughout the company.
Level 6 — Trust the Process
UX is now integrated into the product development process. Research is being conducted before a single pixel is pushed, design milestones are tracked and the design team has started to leverage and build upon a pattern library.
Level 7 — Stay Empathetic
At this level, the research cadence is consistence and frequent. User research is leveraged at the start of every project. It defines the problem and helps build requirements.
Level 8 — You’ve Reached the Final Level
The major difference between levels 7 and 8 is that user research is now influencing and more often than not dictates the overall business vision and strategy.
How UX-mature is your company? (連結已無效,可參考: How is your company’s UX maturity? / At what stage of design maturity is your organization? )
UX maturity level 1 — Unrecognized
UX is not considered important
UX maturity level 2 — Interested
UX is considered important but allocated no or small budget
UX maturity level 3 — Invested
UX is considered to be very important, and various initiatives are being created
UX maturity level 4 — Committed
UX is considered crucial, and decision-makers are actively involved
UX maturity level 5 — Engaged
UX is one of the foundations of the business strategy
UX maturity level 6 — Embedded
UX permeates the entire business and influences all decisions, large and small
The 6 degrees of the UX maturity scale – How UX-ready is your company? / UX Maturity: How good is your Organization practicing UX?
1: Lacking UX awareness
2: Ad hoc UX
3: Project UX
4: Business UX
5: Strategically integrated UX culture
6: Holistic UX culture
User Experience Maturity (Kreitzberg, 2015)
UX Unaware
Ad Hoc Design
Project UX Focus
Organizational UX Focus
Strategic UX Focus
UX Culture
How Mature is Your Organization when it Comes to UX?
Unintentional
Self-Referential
Expert
Centralized
Distributed
Assessing the UX maturity stage of your organization
Inception — Absence of UX
Awareness — UX as aesthetics
Adopting - UX as a process
Maturing — UX informs product strategy
Integrated - UX part of global strategy
How Mature is Your Organization’s UX?
Level 0: Unrecognized
Level 1: Aware
Level 2: Considered
Level 3: Committed
Level 4: Integrated
Level 5: Engrained
Understanding UX Maturity: A Tool For Planning And Evolving Your Organization’s UX Design Strategy
The Three Pillars of UX Maturity:
Culture
UX Design Team
UX Project Leadership
Executives Sponsorship, UX Champions & Employee Engagement
Process
User Research
Design Strategy
Design Sprints, Workshops and Ongoing Experimentation
Design Operations
Product
UI Design
Design Systems
Producers (41%)
Connectors (21%)
Architects (21%)
Scientists (12%)
Visionaries (5%)
Master Digital Transformation with the Financial UX Design Methodology
Digital Transformation Empowered by Design
First stage: Design thinking
Second Stage: Business User Product (BUP) Frame
Third Stage: UX Design Tools
How to tell if an organization is ready for a true UX culture?
Understanding UX teams (part 1)
Management style
Teamwork and collaboration
Forming UX teams (part 2)
The shape of the person
The shape of the team
Developing UX teams (part 3)
Individual growth
Teaching and training
Growth culture
Building a successful UX team: A curriculum for systematically skilling up your people
UX Design 101: Defining Project Goals & Outcomes - session 1
UX Design 101: Thinking in (User) Flows - session 2
UX Design 101: Information Architecture — Structuring & Organizing Content - session 3
UX Design 101: Prototyping Rapidly — Sketching & Wireframes - session 4
UX Design 101: Design Critiques — Presenting & Discussing Your Work - session 5
UX researcher
UX designer
UX writer
UI designer
UX strategist and manager
UX Unicorn
The state of UX design and research roles in 2019 — part 1: the past
Spectrums of roles
Single-Focus Design Roles
Cross-Discipline Design Roles
Full-Spectrum Design Roles
Capability-based roles
The state of UX design and research roles in 2019 — part 2: the current context.
UCD vs Design thinking vs Lean UX vs Agile
Craft vs people leadership
Capability-based roles (Single-focus spectrum)
Outcome-based roles (Cross-discipline spectrum)
UX 其實是一種管理和運用使用者互動資料的思維;UX 是一種利用透過與團隊合作、與使用者交流來改進產品設計的管理流程。一位 UX 設計師的工作不是純粹在設計,而是去根據產品的開發階段和成熟度去挑選合適的模式去採集資料,並引導其他團隊成員去為改進產品造就最大的效益。
條件一:可用性
條件二:便利性
條件三:易尋性
條件四:實用性
條件五:嚮往性
條件六:可靠性
10 UX essentials to build a successful business
UX should be the foundation of your corporate strategy
Invest in UX to boost conversion and sales
UX determines how your brand is perceived
Quantitative and qualitative analysis go hand in hand
UX cultivates user-centricity
UX professionals thrive in a multidisciplinary team
UX is a design subset not the whole pie
Analysts
Ideators
Builders
Managers
Interpreting user-data requires knowledge of human behavior
You can’t improve what you don’t measure
UX helps you fail fast and often
5 Things To Do Differently About Your Product’s UX
Create a classic, not a bestseller
Focus on key experiences
Offer fewer options
Don’t allow envy to drive your decision making
It’s simple, until you make it complicated
Usability
Utility
Functional Integrity
Visual Design
Persuasiveness
User experience is… user story flow (連結已失效)
Dual track sprints
Design frameworks, what are they and what’s the difference anyway?
The Double Diamond
Lean UX
The Lean UX Process (12:40)
How to improve your digital product with Lean UX methodology
What Is Lean UX Design?
How to Navigate Through the Lean UX Design Process
Think
Competitive analysis
Stakeholder interviews
Brainstorming
Ideation
Storyboards
Mood boards
Value proposition
Generative research
Make
Prototype
Wireframe
Landing page
Sketches
Mockups
Check
A/B testing
User testing
Analytics review
Heat mapping
Scroll mapping
Agile scrum
3 ways Scrum strengthened our UX team
Aligning as a team around priorities and planning.
Melting away egos and improving focus.
Working as a team, growing as a team.
Stanford dschool Design Thinking
IBM Loop
Google Ventures Design Sprints
Hypothesis driven design
URADLA
Understand
Research
Analyse
Design
Launch
and Analyse again
User Experience is … Design Thinking (連結已失效)
Empathising: Understanding the human needs involved.
Defining: Re-framing and defining the problem in human-centric ways.
Ideating: Creating many ideas in ideation sessions.
Prototyping: Adopting a hands-on approach in prototyping.
Testing: Developing a prototype/solution to the problem.
Agile
Learning not earning: How learning can be as valuable as building or earning (user story points).
How defining the right product backlog can influence user-centered design
5 Rules for Integrating UX with Agile and Scrum
A dedicated designer on every team
Team-wide customer exposure hours
Design work is a first-class citizen of the backlog
Outcomes as prioritisation filters for the backlog
Cross-functional participation in learning activities
An Agile, Scrum & UX Design love story : Why Design might be the saviour of Agile software development
When did we make digital so difficult?: Spending time with my parents over Christmas and running tech support it occurred to me, should we look to reduce the learning curve even further?
What is UX, what is UI in 2020
What is UX Design
So why is UX so important?
UX, UI what is the difference any-who?
UX is User Experience design
UI is User Interface design
In a nutshell
A Proven Method For Showing The Value Of Good UX
Step 1: Start With Frustrations Caused By Poor Experiences
Step 2: Identify The Frustration Costs
Step 3: Find the Person In Charge Of Reducing Those Costs
Step 4: Ask The New UX Champion To Sponsor A Lean UX Project
Solving the wrong problem?
Identifying issues in the early stage
Shorter Development cycles
Customer retention
Better reviews
It can increase your sales!
UX as a priority objective?
Exploring the 5 levels of Maslow’s hierarchy of (UX) needs
What is the Maslow Pyramid
Physiological Needs
Safety
Love & Belonging
Esteem
Self-actualization
Applying Maslow’s hierarchy to user experience design
Functionality
Reliability
Usability
Proficiency
Creativity
The great balloon of User Experience: from UX to Product Design
UX Needs to Set the Bar Higher Than Usability
UX designers & researchers: Usability is the absolute least you can do to help people
What is the role of UX in moving us from basic needs to self-actualization?
How did I shake up UX in my company?
Inform on the user-centric.
Communicate on its execution.
Initiate UX.
How to “sell” User Experience stories to the backlog?
Understand business needs and priorities
Speak business language, not design jargon
Talk about weight and importance
Find a “sponsor” in the management team
UI/UX Patterns You Literally Cannot Design: Design Patents From Tech Companies
Storytelling
Personal post-mortems — a designer’s checklist for every UX project
Context
A Good User Experience is About More than Users
Context layer 1: The users in context of their experience
Context layer 2: The product in context of the competitive market
Context layer 3: The product in context of business strategy
What UX from 1989 can teach us: How important is the user context when designing amazing products?
What I’d rather talk about when you ask me about design tools
Lessons learned
5 things I learned working as The UX Team of One
Learn everything about the business
You’re not that alone
Be part of the tech
Document everything
Be collaborative
Two years as a UX Designer taught me this
It’s important to listen and to observe.
The product is your baby, BUT
Personal and professional life are two things
Say it out loud, rather reason out loud
Keep it formal
Network with others
Don’t stop learning
Look at the silver linings
Know thyself
Give back to the society
10 Small Design Mistakes We Still Make
We don’t read, we scan
Create effective visual hierarchies
Don’t reinvent the wheel
Product instructions must die
We do not care how your product works
People don’t look for “subtle cues” — we are in a hurry
Focus groups are not usability tests
We allow personal feelings take over the process
You ask the wrong questions
When a person uses your product, you forget that she shouldn’t spend time thinking about…
Build great enterprise tools, 9 UX tips
Tip 1: Start with the basics — consider your users.
Tip 2: Understand and collaborate with your own team
Tip 3: Build relationships with your stakeholders and users
Tip 4: Follow a user-centred design process
Tip 5: Think twice about copy
Tip 6: Build responsive tools
Tip 7: Surprise and delight users
Tip 8: Consider the whole ecosystem
Tip 9: Refer back to the purpose of the initiative
Creativity
Establishing and Nurturing a Creative Culture in UX
Work Environment
The Clock Watcher
Rule-based Organizations
Autonomy and Ownership
Process and Structure
Growth Management
Trust
UX fitness: 3 observations to become a better UX specialist
Acknowledging change
Connecting with humanity
Discovering new layers
Network Effects
Network Clustering
Multihoming
Disintermediation
Network Bridging
Increasing the Adoption of UX and the Products You Design (Part 1)
Increasing the Adoption of UX and the Products You Design (Part 2)
Increasing the Adoption of UX and the Products You Design (Part 3)
Hey, can you ‘do the UX’ for us? : A tale of UX as a misconception.
Designing for Appropriate Interaction
Human Machine Etiquette
Negotiable Environment
Conformity
Augmentation
5 UI and UX mistakes that destroy interface (still in 2019)
Mistake 1: Inconsistent Visual Hierarchy
Mistake 2: Follow the guidelines? No, thanks, I’m an artist!
Mistake 3: Don’t produce extra entities
Mistake 4: Don’t speak Dothraki with users.
Mistake 5: Don’t forget about Analytics and Iteration
Is Your Product Designed to Be Calm? A scorecard for creating human-centered, anxiety-free solutions
User Experience
Notifications & Indicators
Privacy
Digital Well-being and Time Well Spent
Customer Support & Fail States
Calm Technology Is Staging a Comeback — Can Good Design Make It Stick?
Delivering your work in layers: Getting used to sharing work in progress to make more efficient design decisions.
UX Guide: Password Reset User Flow
Step 1: Recover Password page
Step 2: Email
Step 3: Temporary password link
Step 4: Create a new password
The Business of Removing Negatives from a Product: Rationally choosing the irrational
Satisficing and maximising
Understanding people to understand their actions
Quality and performance is subjective
How market research lies to you
social norms will influence your decision
We look for avoiding embarassement
How narrative strategies enhance user experience and counter information overload
Myth #1. Design is about problem solving
Myth #2. You only need 5 users to spot 80% of the issues
Myth #3 Focusing too much on the methods
Myth #4. Generalists vs specialists
Myth #5. UX is only about the user
65 UX methods and when to use them
Empathy
Define
Ideate
Branding
Prototype
Test
UX Design Methods In A Mind Map
Understand
Define
Ideate
Execute
Validate
Ch 1. Why enterprise UX matters
Consumer = Final user
Sales
Customer satisfaction
Customer support
Employee satisfaction
Employee = Final user
Productivity
Employee satisfaction
Absenteeism
Staff turnover
Ch 2. Building your enterprise UX dream team
Promote core enterprise UX disciplines across the board
Know your enterprise UX team
The enterprise UX team within the organization
Test your enterprise UX process – continuously
Ch 3. 10 must have skills for UX designers
UX research
Collaboration
Wireframing and UI prototyping
UX writing
Visual communication
User empathy
Interaction design
Coding
Analytics
Communication skills
Ch 5. UX strategy Vs UX design: the ideal UX process
The 4 phases of UX strategy creation
Phase 1: Knowledge & Learning
Phase 2: Discover the sector and plan your strategy
Phase 3: Present the strategy and refine
Phase 4: Validate and review the UX strategy
Ch 6. Create an enterprise UX workflow
Achieving a good enterprise UX workflow: all eyes on usability
Implement a UX workflow
Speed up UX workflow: breaking down resistance to change
Talk to workers, not the Board
Design, prototype, iterate, repeat
User-centric process as a constant in UX workflow
Ch 7. Create and manage an enterprise design system with Justinmind
Liquid UX: the future of user experiences
It will comprise of an almost constant interaction.
Indistinguishable or highly indistinguishable from reality.
Will involve all five human senses.
Will not require a conduit or controller.
Will be preemptive (user initiation not required)
Visual trends that UI designers should keep an eye on
3D Illustrations
Animations
Custom vs. Stock Images
Designing truth
Accessibility is (finally) key
Content gets its due in web and product design
Inclusivity matters
The no-code revolution has arrived
The rise of the visual developer
Design has its seat at the table. Now what?
Role is not identity
Okay, one visual trend: marquee is back, baby!
Thinking forward: experience design trends for 2020
Voice interface, clear and definitely here.
Minimalism Interface. Rediscovering information architecture.
Dynamic User Experience.
Device Synchronisation.
Time to understand AI.
Services Over Products.
Mindful Designing.
From copywriting to UX Writing.
5 predicted UX trends for 2020
Voice UI
Augmented Reality
Virtual Reality
Continuous Design
UX metrics
The Top 6 UI and UX Trends for 2020
The Rise of 5G in 2020
Three Big UI Trends for 2020
Mindful design
Complex illustrations and motion effects
Dark themes on the rise
Three Big UX Trends for 2020
No more loading screens (finally)
Voice will only be reinforced
Augmented reality and virtual reality
Cross-device synchronization
Personalization
Privacy
Face ID
Voice UI
Augmented reality
UX audits
Neumorphism will NOT be a huge trend in 2020: So… what will?
Directions for 2020
Dark mode
Illustration and 3D
Animation
Isometry?
Ultra minimalism for mindfullness?
Voice interfaces?
2019 Design In Review: This year’s big scoop on everything you missed from logo redesigns, big design news, trends, and UI patterns.
The 6 UX trends for your company in 2019
Trend 1: Conversational is better
Trend 2: Bring your product to life
Trend 3: Shift from flat to material design
Trend 4: Eat your hamburger
Trend 5: Designers as business owners
Trend 6: Great UX in your ecosystem
8 undoubtably true predictions for UX in 2019
We still won’t know if everyone — or no one — is a UX designer
Designers will summon forces of darkness
You’ll wish you had a remote job so you can finally live the dream of not interacting with others in real life
Tons of new tools, all going unused
A new, gritty UX trend for the world’s fast growing ideologies of hate
As UXers age, Ageism will keep them confident
Blobs, Squircles, and Reuleaux Triangles will battle for dominance
The end-days of the T-shaped UX Designer will commence
9 ½ Plausible and/or Absurd UX Industry Predictions for 2018
Salaries will either increase or decrease, but likely not remain exactly the same
UXers will continue to struggle explaining UX to colleagues, family members
Innovative job titles/descriptions will rise exponentially
Recruiters will emerge as designers’ biggest allies
The Rapture, but not like you thought
Designers still shouldn’t code, even more
Acquisitions for dayz
Diversity will continue to be the most ignored important topic in design and tech
Troubling products will proliferate, and we’ll all just get used to it
Designers still want a seat, unsure which table it should be at
CX vs. UX: What’s the Difference?: You need to understand both for your business to succeed
What is user experience?
What is customer experience?
The importance of good UX and good CX
Why You Need a Customer Experience Strategy (and How to Create One)
A customer experience (CX) is the sum of all interactions that a customer has with a brand. It focuses on different aspects of the brand, such as customer service, sales processes, brand consistency, pricing, and product delivery.
How can you improve your customer experience strategy?
Get to know your customers.
Create a customer experience vision.
Map the customer journey.
Design a good UX.
Why are bottlenecks in Customer Experience development so common?
The top five bottleneck creators
Departments
Upfront designing
Straight to HD code
The cross-functional teams aren’t cross-functional
Splitting hairs
You are not the customer. And here’s why.
Do not treat interface as a reflection of your data model (and the roadmap)
No need to have literal accuracy
Don’t use “internal” terms
Aim for the accuracy your customer needs
Think about loopholes where it makes sense
Don’t let frequent users shout louder
Stop solving your problems
Add defaults wherever possible
Do not group the inputs just to process them easier
Make your data trustworthy
UX debt 101: Like tech debt, UX debt accumulates over time and, if left unaddressed, leads to amplified user problems and costly cleanup efforts.
What is UX debt?
UX debt is an accumulation of design and development decisions that negatively impact the users of a product or service.
Types of UX debt?
How to know when you’re creating UX Debt?
Identifying/Measuring UX Debt
Step 1: Create a UX Debt Inventory
Step 2: Prioritization
Step 3: Schedule
Resolving your UX debt