Identify two usability objectives that may have been used in the design of the NeoNurture.
(2 marks)
Think about User Centred Design and state the 2 most fitting usability objectives that come to mind.
Identify two members of a multi-disciplinary user-centred design team that would be involved in the development of the NeoNurture. (2 marks)
Aside from the designer and manufacture, who else might be involved in the design?
Outline one advantage of using a personae in the development of the NeoNurture. (2 marks)
Define a Personae then relate this to the product
or
Talk about the importance of a personae, then relate this to the product.
or
Talk about the importance of Personae and relate this to a situation when using the product.
Figure 7 shows the user interface of the NeoNurture. Explain how the design of the user interface has contributed to the success of the product. (5 marks)
Look at the design and highlight 5 areas of the User Interface that are clearly separated but create a successful operation internationally.
You should be looking at Usability here.
Outline how the design of the Samsung Gear Sport has considered the environment in which it will be used. (2 marks)
Look at the watch in the question, highlight one feature and then explain how this reflects the environment where the product would be used. i.e Water proof: because...
Explain how the Samsung Gear Sport user interface considers visibility, memory burden and affordance. (9 marks)
9 Marks separated into 3 clusters: Visibility, Affordance, memory Burden.
Highlight 3 aspects for each cluster.
Outline one way how Nintendo may have used a usability lab during the development of the Nintendo Switch. (2 marks)
What test could you carry out in a usability lab, how would THIS TEST help design a games console? (you explain the answer stated.)
Outline one way that the designers have incorporated design for emotion to influence the success of the Nintendo Switch. (2 marks)
Choose something that resonates emotional design, (nostalgia, Socio, Ideo then relate this to the product.
Evaluate the use of population stereotypes in the design of the Nintendo Switch. (4 marks)
4 marks: 2 marks to highlight the uses of population stereo typing, then 2 marks in the evaluation, (1 mark advantage, 1 mark disadvantage)
Uses - you can relate directly to the information in the question as per the types of gamers.
Identify two characteristics of participatory design. (2 marks)
Cast your mind to Participatory Design and state 2 aspects that you see as part of the process.(Think Users)
User-centred design requires the designer to have a good understanding of the user, the task and the environment.
Outline how one of these requirements apply in relation to the design and development of the IKO prosthetic arm. (2 marks)
The 3 bolded words are clusters, make sure you choose and then stick to one. Think about what then how., example, user: need wants, how would you find this out?
Discuss why learnability and attitude are important usability objectives for the IKO prosthetic arm. (5 marks)
Learnability highlight and relate, Like-ability highlight and link then conclude.