Conceptual Understanding: For designers to successfully integrate usability into the design process, they require a holistic understanding of how a product, service or system is used. Designers must identify user requirements through the use of careful observation and interviews. A clear strategy for UCD will improve acceptability and usability, reducing costs and effort, while fulfilling user requirements.
There are a feast of research methods to chose from and an even larger array of analytical methodologies. Knowing when, how and what to research is the foundation and can help you save a huge amount of time in the process.
What is Field research?
An observation of customer's user experience first hand, done by the firm. Essential for research to be conducted in the user's environment.
Useful when redesigning the product, as producers can fix the designs current problem
Can see what a user actually does as opposed to what they say they do
Downside is the cost of doing the field research, which is quite expensive to conduct
Gain first hand knowledge
Gain first hand experience
Obtain detailed data of people and processes
It emphasises the role and relevance of social context.
Cost
Time
Data will be very narrow
What are Methods of extremes?
A common sampling method where users are selected to represent the extremes of a user population, typically the 2.5th and 97.5th percentile. Using this method, sample users are selected to represent the extremes of the user population plus one or two intermediate values. Products are then designed and/or tested to ensure that they function efficiently for those users.
greatest number of users are accommodated
maybe sensitive for extreme groups to be involved
How are Observations used as a strategy?
A collection of responses from users, as well as a trail observation of users interacting with the product.
Essentially is a user trial where the intended client uses the product and the expert observes. This can be in the field (natural environment) or in a lab (controlled environment).
Help to unveil usability issues
Tested under conditions of use
Data collected maybe difficult to analyse
How are interviews used as a strategy?
A collection of responses from users, a trail of observation of users interacting with the product.
It is dynamic
Face to Face
Body language and gestures can be observed
Easily measure reactions
Clarifying questions can be asked
Helps design your personae
Expensive as interviewees are often compensated
Participants may not wish to share sensitive issues
Small sample size may not be truly representative of the whole
Moderator bias
How are focus groups used as a strategy?
A collection of responses from users, a trail of observation of users interacting with the product.
It is dynamic
Face to Face
Mob mentality can be observed
Easily measure group reactions
Expensive as interviewees are often compensated
Participants may not wish to share sensitive issues
Small sample size may not be truly representative of the whole
Moderator bias
Only the easily articulated responses will be heard
Groups tend to follow the dominant influence within
How are Questionnaires used as a strategy?
The method of obtaining user responses, through questionnaires to solicit information. One of the market research strategy, and user data collection techniques (supermarket surveys, questionnaires and interviews). User research is classed as Primary
Cheap
Easy to administer
large numbers of questionnaires can be administered
sent easily to a wide local, national, global regions
Static
poor number of responses
maybe only interested people fill out the survey thus perhaps a bias
What is affinity diagramming and how is it used?
Affinity diagramming is a tool used to organise ideas and information.
A graphical tool that identifies a general theme to collect facts, opinions and ideas.
They express data and information in a common format by creating clusters and groups of common information.
It represents a text based map which shows aspects of the product that has been/will be taken into consideration in the design and manufacturing of the product, thereby presenting the results.
Simple
Cost effective
Easy to get data from a group
builds teamwork
time consuming
can get quite large
What is Participatory design
When users representing the target market for a product perform realistic tasks by interacting with a paper version of the user-product interface manipulated by a person acting as a computer who does not explain how the interface works.
Why the users "Natural environments"?
Natural environment is the monitoring of the user interacting with the product in their homes, or place of work or other natural product environments.
The potential client is observed using the product, system or service where it is intended to be used
Advantage: solicit data from real and intended contexts
Advantage: usability is tested in the intended environment
Disadvantage: biased opinions from the observers
Disadvantage: mostly quantitative data is collected
Prototype and usability testing sessions
A session where a test product is made and tested - all experiments are conducted before making the final product, making all changes necessary that can be seen when the prototypes are used.
Prototype and usability testing sessions are used with a user group and are monitored while they are made to test the product by another user group. Example: a user group who are using a microwave being monitored by another group evaluating how the first group is able to use the microwave in terms of speed and efficiency and understanding
The potential client is observed using the product, system or service in a controlled.
Advantage: controlled environment can ensure that product/service/system is used as intended.
Advantage: Groups of ‘observers’ can view the usability and a more wider view of analysis
Advantage: labs can be set up with high-tech sensors and equipment for better monitoring.
Disadvantage: can be costly as facilities/personnel must be hired.
Disadvantage: can be intimidating to know people are behind one-way mirrors
Testing House and Usability Labs
Testing houses: Typically a company that will test products on their site.
Usability laboratories: A lab in which usability testing is carried out, and test users are monitored by another group of observers in a different room.